Monday, April 14, 2014

1.1.2 Patch Notes

Version 1.1.2:
Content and Features:

  • Added support for checkpointing. When you die in a non-hardcore league, you can choose between reviving in town or reviving at the last checkpoint. Checkpoints are made when you enter new areas or use internal teleporters within an area.
  • Added a new corrupted Skill Gem - Vaal Storm Call: Sets a marker at a location. While the marker remains, lightning strikes random enemies near it, dealing damage to them. After a short duration, a large bolt of lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers from this skill.
  • Added a new Intelligence skill - Glacial Cascade: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in their area.
  • Glacial Cascade is first available to the Witch, Templar, Shadow and Scion from "The Caged Brute" in Normal difficulty.
  • Added a new Dexterity/Intelligence Support Gem - Block Chance Reduction: This is a recipe-only support gem intended to have a PVP focus. It reduces the chance to block or spell block supported skills.
  • Added five new Unique items, four of which were designed by our supporters. One of the new Uniques is a map.
  • Added two new cosmetic microtransactions: Seraph Weapon Effect and Seraph Footprint Effect.
  • New recipes have been added for the Block Chance Reduction Support Gem, and the new low level quiver unique. The recipe for Cartographer's Chisels has been extended.
  • Ground Slam's visual effect has been updated.
  • 3d art has been added for the following items: Atziri's Splendour, Rearguard, Drillneck and the alternate art Blackgleam.
  • Added two new achievements: "Hostile Territory" and "Behold My Army".
  • Introduced two new Rogue Exiles: a Templar and a Scion.
  • Introduced two new Invasion Bosses into the pool of Invasion Bosses.
  • Added a new Map Mod - Antagonist's: Rare Monsters each have a Nemesis mod.
  • Several corrupted secret area bosses and Invasion bosses have new visual effects.
  • Flamebearers in the Sceptre of God now have a new golden skin.


Balance:
  • Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier. Corrupted secret area bosses and Rogue Exiles were also updated in this process.
  • Arc and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time. Arc now increases in chain counts as the gem increases in level.
  • Poison Arrow's damage has been increased by 8% at level 1, scaling up to an increase of 75% at level 15 of the gem.
  • Reduced Cleave penalty from -30% to -20%.
  • Shockwave Totem's pulses have been sped up from 0.75 seconds to 0.60 seconds each.
  • Arctic Breath's damage has been increased by 42% at level 1, up to an increase of 95% at level 15.
  • Flesh Offering now grants 30% attack, movement and cast speed at level 1, up to 40% at level 21 of the gem.
  • Glacial Hammer now has specific PvP raw scaling, so that it does 30% less damage in PvP situations. This is on top of existing PvP scaling.
  • Smoke Mine no longer teleports your minions with you when detonated.
  • Monster versions of Molten Shell now require more damage to set off at higher levels.
  • The "of Fracturing" map mod now gives 30% additional quantity and has been made rarer.
  • Undying Evangelists now appear less frequently within their packs.
  • Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
  • Atziri now removes curses correctly when she enters her mirror phase.
  • Increased the drop rate of rare Vaal Fragments.
  • Reduced the drop rate of Vaal Orbs.
  • Some Rogue Exiles now use Vaal skills.


Bug Fixes:
  • Fixed a bug where using Desecrate in the Eternal Laboratory in the Invasion League would generate different monster corpses than in other leagues.
  • Fixed a bug where Chain and Fork did not work correctly with Vaal Power Siphon.
  • Fixed a bug where Dominus in the Palace Map did not correctly trigger his monster spawners when entering his second phase.
  • Fixed a bug where aura skills linked with totems and trigger gems could be cast manually in addition to being triggered.
  • Fixed a bug where Demigod's Bounty had no vendor sell price.
  • Fixed a bug with Strongbox monster spawning where some monsters would fail to be created.
  • Claw Nodes in the Shadow and Ranger areas have had their art corrected.
  • Fixed a bug where Exiles that were supposed to have the Resolute Technique Keystone were not always hitting.
  • Fixed a bug in Capture the Flag where, if a player died while converted, he would resurrect on the wrong team.
  • Unset Ring's 2D Art has been corrected to not be the same as that of the Voideye unique.
  • Fixed a bug where you could not get to The Desecrated Shrine in Descent races.
  • Fixed a bug where Sarn Arena announcements did not attribute minion kills correctly.
  • Fixed various issues with the sync and functionality of Atziri's Flameblast.

1.1.1c Patch Notes

Version 1.1.1c:
  • Added support for Race Season 7.
  • Added the Vaal microtransactions for the first 50 Ambush and 50 Invasion Atziri kills.
  • In cut-throat events, the exit to character screen option is now disabled.
  • Fixed issues with blocked progress in the Breaking Some Eggs quest and The Root of the Problem quest related to deleted quest items. If you had quest items that were recently deleted, then you should be able to finish the relevant quests as though the quest items were still there.
  • Fixed a bug with the Elemental Proliferation support on Doryani's Catalyst.
  • Fixed a bug with the damage dealt by Bladeback Guardian.
  • Fixed several issues with unreachable chests in areas based on The Docks.
We have deployed a small hotfix to resolve the bug where the Endless Ledge would spawn with incorrect monsters. This includes a client-side update. We have not incremented the version number of the client.

1.1.1b Patch Notes

Version 1.1.1b:
  • Fixed a bug where Desecrate would not choose from the full pool of available monsters in the current world area in Invasion League.
  • Fixed a bug that caused the damage dealt by Detonate Dead to be delayed.
  • Prevented mirrored items from being used in Vendor recipes that upgrade or improve existing items.
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
  • Fixed a bug with Vaal Summon Skeleton's placement of skeletons.
  • Simplified the display text for implicit mods that grant active skills.
  • Simplified the display text for the mods on the Three Dragons unique.

1.1.1 Patch Notes

Version 1.1.1:
Atziri's Influence Grows Stronger:
Piece by piece, Wraeclast bows to its new monarch. The lovely Atziri, Queen of Sacrifice. As Wraeclast bleeds, Atziri's thirst only grows.

  • Added a new corrupted Skill Gem - Vaal Summon Skeletons: Summons an army of skeletal warriors, archers and mages, led by a powerful general.
  • Added a new corrupted Skill Gem - Vaal Glacial Hammer: Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape.
  • Vaal Orbs can now generate more corrupted implicit mods than before.
  • Players are now 20% more likely to encounter a Corrupted Secret Area.
  • Rarer Vaal Fragments are now more likely to drop.


Content/Features:
  • Added two new Unique items, both designed by our supporters.
  • Added two new cosmetic microtransactions: Guardian Mask Helmet Skin and Arctic Ice Nova Spell Effect.
  • Added two new achievements: Vaal Gemling (have a Vaal gem reach level 20) and Full Spectrum (corrupt an item to have a white socket).
  • Added a new vendor recipe.
  • Added a new Map Mod - Anarchic: Map contains two extra Rogue Exiles.
  • When a player is slain in the Sarn Arena, the kill is now announced locally with both character names shown.
  • Improved zombie dismemberment.
  • More Invasion bosses have distinct visual indicators.


Balance Changes:
  • Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
  • Increased the quantity and rarity of items dropped from Corrupted Secret Area and Invasion bosses.
  • Invasion bosses which are harder than average now drop increased rewards in higher difficulties based on their level of challenge.
  • Fixed a problem where Flameblast was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.
  • If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
  • Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.


Bug Fixes:
  • Fixed a bug where monsters could spawn on small islands in the rivers inside caves.
  • Fixed a bug where Orbs of Chance would be consumed without effect when used on Map Fragments.
  • Fixed a bug related to Blood Elementals playing the emerge animation at the wrong time.
  • Fixed a bug where the Imperial Gardens occasionally generated in an incompletable state.
  • Fixed a bug where a player was able to walk to the edge of a level.
  • Corrected the name of the Life and Mana node in the Witch starting area of the passive tree.
  • Fixed a bug where it was possible for monsters to become stuck in the Neglected Cellar.
  • Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
  • Removed an unfinished skill from an Invasion boss.
  • Fixed a bug that could cause the Corrupted Secret Area attached to The Southern Forest to be inaccessible.
  • Fixed a bug where monsters could spawn in bad locations in The Docks.
  • Fixed a bug where the Strongbox mod that drops additional magic or rare items would have no effect on Maps.
  • Fixed a bug that could cause monsters spawned by the Strongbox stream-of-monsters mod to behave strangely.
  • Fixed a bug where Jeweller's Orbs would not prevent you rerolling an item that had more sockets than it naturally could have at that itemlevel, due to dropping from a Strongbox with the increased sockets mod.

1.1.0f Patch Notes

Version 1.1.0f (hotfix):
Serverside Fixes:

  • The following fixes will apply when you enter a new area:
  • Fixed a bug where the Strongbox mod that dropped additional magic or rare items would not always drop the correct number.
  • Fixed a bug where some mod restrictions on Strongboxes would not work (for example, quality mods could erroneously spawn on Jeweler's Strongboxes).
  • Fixed a bug where the level 78 tri-attribute hybrid defensive mod could spawn on lower-tier Sacrificial Garbs.
  • Fixed some cases where atypically few or many Strongboxes could spawn in some areas.
  • Fixed two more instance crashes.

1.1.0e Patch Notes

Version 1.1.0e (hotfix):
Serverside Fixes:

  • The following fixes will apply when you enter a new area:
  • Reduced the damage of Searing Bond (by 28% at gem level 1, tapering to no change at gem level 20). Because most support gems don't affect Searing Bond, it's still quite powerful, especially when socketed in items that grant additional gem levels.
  • Reduced the number of Maps dropped from Cartographer's Strongboxes.
  • Ossecati, Boneshaper now spawns skeletons on himself rather than on the player.
  • Konu, Maker of Wind no longer leeches life.
  • Fixed a bug where The Bolt Juggler would set Ice Nova traps when no players were nearby.
  • Reduced the spike damage potential for Spinesnap and Kamaq, Soilmaker.
  • Fixed two instance crashes.

1.1.0d Patch Notes

Version 1.1.0d:
Features:
  • You can now see your body armour while wearing The Bringer of Rain. This includes cosmetic microtransactions such as Wings and the Seraph Armour skin.
  • Added descriptions for Ambush and Invasion leagues that appear where map properties are shown.
  • Made further improvements to the spawning of Strongboxes in narrow areas like caves.


Balance:
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • Corrected the properties displayed on Shivershell so that his Vaal Detonate Dead is documented.
  • Rebalanced damage of Tailsinger's Frost Wall. It's now lower at low levels and higher and high levels.
  • Reduced Bladeback Guardian's Flame Nova damage at early levels.
  • Halved the spawn rate of Gemcutter's Strongboxes in the Ambush league.
  • Corrected a passive skill in the Marauder armour section which incorrectly had an additional 6% life.


Bug Fixes:
  • Fixed a bug where alternate gem effect microtransactions would be destroyed if you corrupted the gem to a Vaal version. If this happened to you, please contact support@grindinggear.com to have the effect restored. They can see if you actually lost one, by the way.
  • Fixed some problems with trap targeting. If a trap hits the targeted monster, it will now fall to the ground and explode immediately.
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
  • Fixed a bug where spirals (as used by some Vaal skills) didn't work with multiple projectiles.
  • Fixed a bug in the Crypt Level 2 that could cause no boss room to spawn.
  • Fixed a problem that would allow a 0% quality gem to reach 23% quality with one Vaal Orb.
  • Fixed a bug where the Vaal Vessel would not drop items in some situations.
  • Fixed a bug where no monster corpses would spawn in PvP areas in the Invasion league.
  • Fixed a bug where monster packs in the Ancient Pyramid would have more than one totem in the Invasion league.
  • Fixed another crash related to loading fonts.
  • Fixed an instance crash that can occur in the Apex of Sacrifice and the Dominus fight.

1.1.0c Patch Notes

Version 1.1.0c:
Serverside Fixes:
The following fixes will apply when you enter a new area:

  • Monsters and Rogue Exiles spawned by Strongboxes in the Ambush league now drop items and grant experience when killed.
  • Fixed several of the cases where Strongboxes could block physical passage through a level.
  • Fixed a bug where full clears in some areas wouldn't count correctly.

This patch was deployed as a hotfix with no downtime.

1.1.0b Patch Notes

Version 1.1.0b
Serverside Fixes:
The following fixes will apply when you enter a new area:

  • Fixed a game instance crash.
  • Fixed a bug where monsters' Righteous Fire was affected by player PvP scaling.
  • Fixed a bug where curse-on-hit effects applied by items were always level 1.
  • Fixed a bug where the Templar's Power Siphon was not working correctly. You will also need to restart your client to see this behave correctly.

Clientside Fixes:
The following fixes will apply when you restart your game client:
  • Rime Gaze was incorrectly displaying that it provided Melee Splash support. The display has been fixed to show that it provides Concentrated Effect.
  • Fixed a crash that would occur on startup related to certain fonts that some players had installed.
  • Fixed a bug with damage feedback on Vaal Molten Shell.
  • Fixed audio related to new bosses.

1.1.0 Patch Notes

Version 1.1.0: Sacrifice of the Vaal
Notes:

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.


New Four-Month Challenge Leagues:
  • Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
  • The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Ambush/Invasion challenge shirt. 23 players completed all the challenges in the last pair of four-month leagues.
  • Ambush: Various new types of chests called Strongboxes can be found throughout Wraeclast. These chests are guarded by monsters that ambush the player when they are opened. The ambushing monsters must be slain before the contents of the Strongbox can be claimed. Sometimes you'll encounter magic, rare or unique Strongboxes which have mods like items do. Prefixes affect the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improve your rewards from the Strongbox. You can use currency items to reroll these mods. One of the new challenges is to open Strongboxes with each mod.
  • Invasion: Invasion is a Hardcore league (characters who die are converted to Standard characters). In the Invasion league, areas of Wraeclast have substantially more monster variety, so players will run into unexpected and dangerous invading monsters from other levels or acts. A unique boss monster from an invading monster type is also lurking in each level. Higher difficulty levels contain expanded monster variety and the invading bosses with more abilities. One of the new challenges is to kill each invading Unique monster.
  • A new item type has been added to the challenge leagues: Unset Ring. It's a ring with a socket as its implicit property.
  • Eight new types of quivers have been added to the challenge leagues. The old quiver types do not exist in the challenge leagues.
  • Out of the 13 total Unique items added in this update, there are two new Unique items that can only drop in either challenge league, plus one that can only drop in Ambush and one that can only drop in Invasion.


Major Features/Content:
  • Added a final encounter with Queen Atziri and her guardians in the Apex of Sacrifice. To access it, cleanse areas of Vaal corruption and look for fragments of their ancient civilisation. There's a competition where the first 50 players to kill Atziri and her guardians in each of the new challenge leagues will receive an exclusive Vaal-themed character effect. More information will be announced in the news.
  • As you explore Wraeclast, you'll occasionally find Vaal-influenced secret corrupted areas that are indicated by a glowing, beating heart and swirling ribbons of blood. These corrupted areas have magical properties, similar to end-game maps, which substantially increase their difficulty. At the heart of each corrupted area is a new boss monster, guarding a chest that is guaranteed to drop a Vaal Skill Gem or Vaal Fragment. End-game maps do not contain secret corrupted areas.
  • The Vaal civilization may have existed thousands of years ago, but it had its own form of Skill Gems. Brutally powerful and fueled by the sacrifice of foes, these gems are the ultimate version of many contemporary Path of Exile skills. Vaal Skill Gems charge up as you kill enemies and can be unleashed for a devastating effect. Where applicable, cosmetic microtransaction effects do work on the equivalent Vaal skills. There are 17 Vaal Skills Gems in this patch and more will be added in later updates.
  • Added a new currency item: Vaal Orb. It corrupts a target item, modifying it unpredictably. Once an item is corrupted, further currency cannot be applied to it. This includes restoring imprints. There are many possible outcomes of corruption, some of which may be undesirable. Consider its use carefully!
  • Added over 60 new boss monsters for secret corrupted areas and the Invasion league. They use complex combinations of skills and can be very dangerous. Higher difficulty versions often use more skills and supports.
  • Added a new monster to Act One and Act Three: Soulless Watcher. It uses a charged up attack that blinds you if you're facing it.
  • Free-for-all PvP is available in the Sarn Arena (at the top of the steps in the Sarn Encampment). Normal and Cruel difficulty Arenas have level caps of 40 and 60 respectively.
  • Added 13 new Unique Items, some of which are Vaal themed and can only be dropped by Atziri herself.
  • We've added some new cosmetic microtransaction skins: Seraph Body Armour, Seraph Helmet, Seraph Boots and Seraph Gloves. There's also a bundle that contains all four.
  • Information on cut-throat events will be announced soon!


Minor Features/Content:
  • Added a new armour base type which only drops from Queen Atziri: Sacrificial Garb.
  • Dozens of Unique items have been updated with their own 3d art.
  • Many monsters throughout Wraeclast have been updated with improved death animations. This includes zombie dismemberment.
  • Waypoints now have effects that indicate whether they are activated or not.
  • You are now able to select between multiple OpenAL audio devices in the audio options.
  • If you don't have a full bar of Stash Tabs, a button is now shown next to your last tab that allows you to purchase more.
  • Vaal items can now also be found in the Vaults of Atziri.
  • World objects that drop quest items now have green text.
  • Golden Chests have been removed from most areas due to Corrupted Secret Areas taking over some of their role. They still exist in the Vaults of Atziri for the achievement.
  • Several new shrine icons have been added so that the shrines can be more easily distinguished.
  • Continued to incrementally improve the sound, art, effects and environments.


General Balance:
  • Shrines can now spawn in all leagues. The Thorned shrine no longer spawns.
  • All rare monsters have a chance to spawn with a Nemesis mod, in all leagues. The Camouflaged Predator Nemesis mod no longer spawns. The Blessing of Elements Nemesis mod now does considerably more damage. The Shroud Walker Nemesis mod now gives the monster a smoke effect with a larger radius. The Storm Herald Nemesis mod will not appear until level 60.
  • The way leech applies to the player has changed. If you leech additional life while currently leeching, it no longer queues after the current leech. Technically, where multiple leeches are stacked, the largest one is used.
  • The Vaal Oversoul's Smash is now fully considered an attack. It can now be evaded or blocked, but cannot be spell blocked.
  • Monster Unrighteous Fire now deals a controlled value of fire damage, rather than being based on maximum life.


Skill and Support Gem Balance:
  • Spell Totem and Ranged Attack totem now have multiplicative cast and attack speed penalties.
  • Barrage: the attack speed penalty has been removed.
  • Desecrate: the maximum level of a created corpse has been changed to being higher than the required level of the skill. This scales up to a monster level cap of 100 by level 20 of the gem. Desecrate also now enforces a limit of 15 corpses at a time.
  • Spectral Throw: this now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
  • Burning Arrow: the ignite chance on levels over 20 continues to progress linearly, rather than slowing the progression as it previously did.
  • All Support Gems now support values up to level 30.
  • Increased the damage of Fireball at low and high levels.
  • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
  • Adjusted the PVP scaling of Righteous Fire and Searing Bond. These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.


Passive Skill Balance:
  • The Marauder starting area has been reworked substantially.
  • The area between the Duelist and Marauder has been reworked substantially.
  • The wheels of primary defenses around the Scion opening area have been changed to allow fast lateral progress. The values of the life wheel have been reduced. The Elusiveness notable has been removed.
  • The effectiveness of early Scion passives have been reduced.
  • Several Energy Shield passives have been improved.
  • Most spell damage, elemental damage and specific elemental damage passives have been improved.
  • Vaal Pact no longer suppresses life recovery from flasks. It still prevents life regeneration and now also reduces your leech by 60%.
  • The Beserking notable passive now only offers 12% attack speed.
  • Elemental Adaptation has been moved to between the Witch and Templar.
  • Larger groups of critical strike multiplier have had some minor nodes removed.
  • Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.


Item Balance:
  • Two-Stone Rings can now drop in all leagues.
  • Sanctified Life Flasks and Sanctified Mana flasks can now drop in all leagues.
  • Jade Flasks and Quartz Flasks can now drop in all leagues.
  • Prismatic Rings will no longer drop, but can still be crafted. The Taming can also be crafted.
  • Unique items that were exclusive to Domination and Nemesis can no longer drop.
  • The Increased Item Quantity Support Gem can no longer drop.
  • Increased Item Quantity mods can no longer spawn on magic or rare items.
  • Increased Item Quantity mods on Unique items have been reduced by around 30%.
  • Reduced the implicit resistance values on hybrid strength/intelligence shields.
  • Quivers are no longer awarded as quest rewards.
  • Mods that provide critical multiplier have been reduced.
  • A Fracturing mod has been added to the map affix pool.


Unique Item Balance:
  • Deshret's Vise has been renamed Meginord's Vise and the Attack Speed penalty has been removed from it. Old versions will not change.
  • The following Unique items have been changed (using a Divine Orb on an existing version will roll new mods in the new ranges):
  • Aegis Aurora: the Replenishes Energy Shield based on your Armour when you Block mod has been reduced from 4% to 2%.
  • Rainbowstride: Elemental Resist has been increased from 8% to 20%. Maximum Mana has been reduced from 80-100 to 40-60. Increased Energy Shield has been reduced from 150-200 to 140 to 180.
  • Saffell's Frame: Block Chance Applied to Spells has been reduced from 100-120 to 70-80. All Maximum Resistance has been reduced from 5% to 4%.
  • Bringer of Rain: Maximum Life has been reduced from 200-220 to 120-160. The supporting Blind is now level 6 and the supporting Faster Attacks is now level 12. On a legacy Bringer of Rain item, a Divine will reroll the Maximum Life, but not the level of the supports.
  • Maligaro's Virtuosity: Critical Multiplier has been reduced from 40-50 to 28-36.
  • Romira's Banquet: Critical Multiplier has been reduced from 10-20 to 10-15.


Bug Fixes:
  • Fixed a bug in the race prize awarding where multiple characters on the same account could receive points prizes for the same race. Now, the highest level (alive) character that participated counts for points. Multiple characters can receive points in Descent, Descent: Champions and Endless Ledge races.
  • Fixed various graphical glitches related to totems with arrows stuck in them.
  • Fixed a bug where secondary hits from Lightning Arrow would not check evasion.
  • Fixed a bug where the gore projectiles fired by Dominus, Ascendant would check spell evasion instead of attack evasion for their area of effect.
  • Fixed a problem that could cause crashes on certain Creative sound hardware.
  • Fixed some bugs with the 40% quality vendor recipe so that it better accounts for certain groups of items.
  • Gem experience is now displayed with correct thousands separators.
  • Fixed a bug where the the Ice Nova graphical effect wouldn't scale correctly.
  • Fixed a bug where Offering skills would affect some shrine effects on you.
  • Various bugs were fixed related to the display of skill tooltips.
  • Fixed bugs with font keming.


Update (March 4) - added the following notes:
  • Increased the damage of Fireball at low and high levels.
  • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
  • Monster Unrighteous Fire now deals a controlled value of fire damage, rather than being based on maximum life.
  • Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.
  • Adjusted the PVP scaling of Righteous Fire and Searing Bond. These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.

Sunday, April 13, 2014

1.0.6b Patch Notes

Version 1.0.6b
  • Improved the minion AI regarding when they'll switch targets based on your actions.
  • Fixed an issue where Raging Spirits could cause arrows to magnify in size.
  • Fixed a bug where corpses created by Desecrate weren't limited by the level requirement of the gem.
  • Fixed a client crash with Searing Bond.

1.0.6 Patch Notes

Version 1.0.6
Major Features/Content:

  • Added a new Intelligence skill - Summon Raging Spirit: Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies cannot directly engage these spirits and can pass through them.
  • Added a new Dexterity/Intelligence skill - Desecrate: Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area.
  • Added a new Intelligence skill - Flesh Offering: Consumes a corpse, temporarily empowering your minions with swiftness (attack, cast and movement speed). The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
  • Added a new Intelligence skill - Bone Offering: Consumes a corpse, temporarily granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
  • Summon Raging Spirit is first available to the Templar and Witch from the "Breaking some Eggs" quest on Normal Difficulty.
  • Desecrate is available to the Templar, Shadow and Witch from the "Delving Into Sin" quest and to the Ranger from the "Lost in Love" quest on Normal Difficulty.
  • Flesh Offering and Bone Offering are first available to the Witch and Templar from the "Lost in Love" quest on Normal Difficulty and to the Shadow and Scion from the "A Caged Brute" quest on Cruel difficulty.
  • Added five new Unique items, two of which were designed by supporters.
  • Added two new cosmetic microtransactions: Lightning Skull Helmet Skin and Arctic Skull Helmet Skin.
  • Added two new Achievements: Band Together and Full Clear: Ship Graveyard Cave.
  • Added two new vendor recipes.


Minor Features/Content:
  • You can now add notes to people on your friends list. Right click the contact and select "Edit Note". By default, new friends now have a note saying what their character name was when you added them.
  • You can now only run a maximum of two copies of Path of Exile simultaneously on one computer.
  • Hillock now uses the same triggered effect that the Blacksmith does, in Cruel and Merciless difficulties. The damage of the poison cloud produced by his zombies has been reduced in all instances (including Maps).
  • The Blood Weta Pet has been renamed to the Gore Weta Pet.
  • The client now fetches the next Daily Deal when the current one ends.


Minion Balance:
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raised Zombies has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
  • The mana cost of the Summon Skeletons skill has been reduced at all levels. Summoned skeletons now do around 40% more damage at all levels.
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Added five new minion passive skills, added additional stats to existing notables, and updated many minion passives to include Minion Attack and Cast Speed, Minion Life Regeneration, Minion Life Leech, Minion Elemental Resistances, Minion Chaos Resistances and Minion Block Chance.


Duration Balance:
  • The Increased Duration support gem duration bonus has been reduced from 50-83% (depending on level) to 45-64%. Its quality bonus has been halved.
  • Immortal Call, Blood Rage, Conversion Trap, Animate Weapon and Frost Wall have had their base duration increased by 25%.
  • Firestorm, Poison Arrow, Ice Shot, Arctic Armour, Arctic Breath, Curses and Smoke Mine have had their base duration increased by 10%.


General Balance:
  • Poison Arrow's damage has been increased at higher levels. It now does roughly 35% more damage at gem level 15.
  • Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
  • The damage of the bombs of the Undying Incinerators and Undying Alchemists has been increased.


Bug Fixes:
  • Fixed some issues with the DPS display on attacks linked to offensive trigger gems.
  • Fixed some optional dialogues required for the All Ears achievement.
  • Fixed a bug where Necromantic Aegis did not correctly give base block chance to minions.
  • Fixed a bug where the drop audio for Wheel of the Stormsail was for metal rather than wood.
  • Fixed crashes with some skills when they were echoed by the Echoing Shrine.
  • Fixed a bug where Righteous Fire was not correctly supported by the Item Quantity or Item Rarity support gems.
  • Fixed a bug where monsters that use Puncture would not use it if the target was cursed.
  • Fixed a bug where no icon would be displayed if Conversion Trap was used on you.

1.0.5b Patch Notes

Version 1.0.5b
  • Added support for the Fracturing mod in races.
  • The Cast On Death Support Gem no longer supports minion skills.
  • Trigger Support Gems no longer support Trapped or Remote Mined skills.
  • Storm Call and Ethereal Knives have been added to the provisions chest in the Endless Ledge.
  • Flameblast has been added as a chest reward for Witches in Descent: Champions.
  • Fixed an issue where portals were not closed when logging out of a character via the character selection screen.
  • Fixed an issue where degeneration damage of other players would not display correctly.
  • Fixed an issue where Auras and Tempest Shield could be applied without the reservation succeeding.
  • Fixed a bug where the Raise the Bar achievement could be completed incorrectly by using resistance flasks multiple times.

1.0.5 Patch Notes

Version 1.0.5
Major Features/Content:
  • Added a new Intelligence support gem - Enlighten: This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports.
  • Added four new Unique items, two of which were designed by supporters.
  • Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet.
  • Added two new Achievements: Raise the Bar and Full Clear: Archives.
  • Added one new vendor recipe.

Minor Features/Content:
  • Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure.
  • Added race rewards for Race Season Six.
  • Added alternate Demigod's Touch art for special race rewards.
  • The art for Exalted Orbs has been updated.
  • The art for the Empower skill gem has been updated.
  • Added a buff icon for being under the effects of Proximity Shield.
  • Added some new slashing sounds.
  • The buff name and description for Flameblast has been updated.
  • Microtransaction helmet effects have had some names and descriptions updated to be consistent.
  • Various improvements have been made to monster death animations.

Balance:
  • Freeze Mine now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause.
  • Punishment has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%.
  • Flame Totem has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
  • Searing bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%.
  • Cast on Critical Strike now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%.
  • If Multiple Traps supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps.

Bug Fixes:
  • Fixed a bug where not all Flame Totem attacks would deal damage.
  • Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
  • Fixed more issues related to having an unarmed main hand with other offhand weapons.
  • Fixed various issues with skill gem and skill bar descriptions.
  • Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras.
  • Fixed some issues with visual clipping with the Templar and some armours.
  • Fixed an issue where you were unable to leave the Torture Chamber's boss room.
  • Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding.
  • Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze.
  • Fixed a crash related to the Shock and Horror beam.
  • Fixed a crash related to casting Portals.
  • Fixed a crash related to Cyclone.
  • Fixed a crash in the Courtyard map.
  • Fixed an instance crash related to Proximity Shield.

1.0.4 Patch Notes

Version 1.0.4
Major Features/Content:
  • You can now challenge another player or party to a duel! Right click on them and select "Challenge to Duel". If they accept, you'll immediately be teleported to a PvP arena. If you challenge another party, the parties will fight each other. If you challenge someone in your party, only the two of you will fight. The resistance penalties used for the arena are those of the difficulty that the challenger was in.
  • Added a new Intelligence skill - Flameblast: Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.
  • Flameblast is first available to the Witch, Templar and Scion from the "The Caged Brute" quest in Normal Difficulty and to the Shadow from "Delving into Sin".
  • Added five new Unique items, two of which are designed by supporters. A special item has also been added for a supporter.
  • Added three new cosmetic microtransactions: Olmec Totem Skin, Tribal Storm Call and Holiday Present Sack.
  • Added two new Achievements: Specialist and Full Clear: The Catacombs.
  • Added four new vendor recipes.

Minor Features/Content:
  • Resistances on the character screen now show your uncapped total in brackets.
  • Your resistances appear in red if you have less than 0%.
  • Added a new Heavy Strike animation for Marauders wielding Two Handed Swords.
  • Updated the Scion block animations, to deal with shield flipping.
  • Players must now be level 2 or higher before they can use global or trade chat, unless they have previously had a level 25 character on their account.

Balance:
  • Fireball: The area of effect has been increased by 12%. Damage has been increased at all levels (by around 20% at level one and around 23% at level 15).
  • Firestorm: The radius of the area that fireballs land in has been increased by 39%. The delay between strikes has been reduced from 0.15 seconds to 0.10 seconds. Damage has been increased by 35%. The quality bonus has been reduced by 33.33% to match the reduced projectile delay.
  • Incinerate: Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
  • Added Cold Damage has been increased by 15% at level 1, up to 100% at level 15.
  • Added Lightning Damage has been increased by 15% at level 1, up to 100% at level 15.
  • Added Chaos Damage has been increased by 7% at level 1, up to 69% at level 15.
  • Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.
  • Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
  • The Barrage skill has been added for the Ranger in Descent Champions.
  • The Storm Call skill has been added for the Witch in Descent Champions.

Bug Fixes:
  • Fixed a bug where you could shoot wand projectiles that received unarmed damage bonuses.
  • Fixed an issue where some achievements with only one criterion showed that criterion as partial completion in the description.
  • Fixed the text on Demon King Horns to correctly describe it as a replacement skin, rather than an additional effect.
  • Fixed an interaction between the Headhunter unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.

1.0.3c Patch Notes

Version 1.0.3c
  • Fixed a bug where Molten Shell sometimes did no damage.
  • Fixed a client crash with the Shock and Horror boss.
  • Added some art assets in preparation for an upcoming promotion.

1.0.3b Patch Notes

Version 1.0.3b
  • Fixed a bug introduced in 1.0.3 where mouse zoom did not work.
  • Fixed a bug introduced in 1.0.3 where Hex Master worked incorrectly.
  • Fixed a bug where Geofri's Baptism would become transparent when you were chilled.
  • Fixed an issue with blockages in The Vaal Ruins tileset.

1.0.3 Patch Notes

Version 1.0.3
Major Features/Content:
  • Added a new Dexterity Skill - Barrage: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
  • Barrage is first available to the Duelist, Ranger, Shadow and Witch from the "The Caged Brute" quest in Normal difficulty.
  • Added a new Dexterity Support Gem - Physical Projectile Attack Damage.
  • Projectile Physical Attack Damage is available to the Shadow, Ranger, Duelist, Witch and Scion from the "The Siren's Cadence" quest in Cruel difficulty.
  • Added four new Unique items, three of which were designed by our supporters.
  • Added two new cosmetic microtransactions: Infernal Fox Pet and Infernal Skull Helmet Skin.
  • Added two new achievements: Beginner's Luck and Full Clear: Dread Thicket.
  • Added three new Vendor Recipes.

Minor Features/Content:
  • The Blacksmith's (Dunes and Spider Forest Maps) Leap Slam has been given a cooldown and a new triggered effect has been added to it.
  • Shock and Horror, the boss of the Torture Chamber, has had her Arc skill replaced with a new skill.
  • The drop down stash tab list now shows the colours of the tabs.
  • All slashing impact sounds have been replaced.
  • Added a new category of sounds for bow impacts.
  • Video adapters with the same display name are now distinguishable in the options panel by an added adapter number.
  • Added a new buff icon for the Proximity Shield effect.
  • Pressing "tab" on the login screen now changes between Email, Password and Gateway, for non-Steam users.
  • Effects and/or 3D art have been added for the following items: Demigod's Touch, Lioneye's Glare, Geofri's Baptism, Taryn's Shiver, Rise of the Phoenix, Matua Tupuna, Atziri's Mirror and the alternate art Stormcloud.
  • Kuduku has been restored to its correct art.
  • Talking to Dialla on top of the Sceptre of God now gives the waypoint to the next difficulty.
  • Continued to incrementally improve the sound, art, effects and environments.

Balance:
  • Viper Strike: Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
  • Poison Arrow: Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
  • New groups of passives have been added for Chaos Damage and Damage over Time.
  • The move speed and attack speed groups to the right side of the Scion have been merged. The weaker Movement speed nodes were removed, with the 3% movespeed nodes increased to 4%.
  • Added two new map mods: "of Power" and "of Endurance". These give Endurance and Power charges respectively every 20 seconds.
  • The map mod Enraged has been changed to a suffix - "of Frenzy"
  • The "of Frenzy" map mod now triggers every 20 seconds instead of every 30.
  • The five of a kind recipe has been moved up to just below the same names recipe in priority.
  • Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.
  • Spiders have been made invulnerable when climbing into areas from scenery.

Bug Fixes:
  • Fixed an instance crash with Molten Shell when linked with Cast when Damage Taken.
  • Fixed a bug where the alt-hover that shows item level would not work in the chat window.
  • Fixed a bug where you can hear other people move items around in a Guild Stash Tab that you have closed.
  • Fixed a bug where screenshots could not be taken in the Escape menu or when a confirmation window was showing.
  • Fixed a bug where you couldn't take screenshots with various text boxes selected.
  • Fixed a bug where Tempest Shield could be activated with no reservation cost.
  • Fixed a bug where you could sometimes not select different graphics adapters in the options.
  • Fixed a bug where the visual display of a monster's resistances did not update if this status changed while you were hovering over it.
  • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
  • Fixed bugs with some non-US keyboard configurations not being bindable.
  • Fixed audio problems with the Seraph Spectral Throw Effect and the Conqueror's Campaign Portal Effect.
  • Fixed a bug where microtransactions would not show up on items linked in chat.
  • Fixed a dupe method involving the Mirror of Kalandra. It no longer also duplicates an item that was skin transfered into the target item.

1.0.2c Patch Notes

Version 1.0.2c

  • Fixed an issue with some Maps where teleport doors would fail to also teleport a player's minions.
  • Fixed some issues with audio popping and errors.
  • Fixed some potential blocked layouts in the Gardens map.
  • Fixed issues with interactions of Soul Conduit and Undying Incinerators.
  • Fixed Curse on Hit incorrectly changing skills to display average damage instead of damage per second on the skill bar info.

1.0.2b Patch Notes

Version 1.0.2b
  • Fixed a bug where Storm Call would not work with trigger support gems.
  • The Righteous Fire aura is now correctly tagged as area damage.
  • Changed the target selection of triggered spells when the trigger cause has died.
  • Fixed a bug where area damage bonuses would not benefit Viper Strike when supported by Melee Splash.
  • The Melee Splash damage penalty is no longer specifically attack damage.
  • Fixed an instance crash related to Headhunter interacting with some Nemesis mods.
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
  • Fixed the skill tooltip damage per second display for Cyclone.
  • Fixed various issues with unreachable areas in Maps.
  • Fixed an issue where the effects of some Nemesis mods would outlast the death of suicide exploding monsters.

1.0.2 Patch Notes

Version 1.0.2
Notes:
  • This patch contains substantial balance changes to Damage Over Time calculations. If problems are found, we'll follow up rapidly with hotfixes. Please be very careful when playing in the Hardcore or Nemesis leagues after patches of this size.

Major Content/Features:
  • Added a new intelligence skill - Storm Call: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
  • Storm Call is available to the Shadow, Witch and Templar from the "Breaking some Eggs" quest in Normal Difficulty.
  • Added four new Unique items, three of which were designed by supporters.
  • Added six new cosmetic microtransactions: Seraph Spectral Throw Effect, Lightning Bat Pet, Orange Portal Effect, Exile's Essentials Back Attachment and two Thanksgiving limited-time items: Pilgrim Hat and Ornate Pilgrim Hat.
  • Added two new achievements: Elemental Aegis and Dream Within a Dream.
  • One new vendor recipe has been added.
  • End-game Maps have been increased in size. Map mods that affect size have been removed. More details are provided in the balance section below.

Minor Content/Features:
  • You can now report whisper messages by right clicking on them.
  • Our system for rendering effects on game objects has been improved. Multiple effects on the same object can now co-exist without looking bad.
  • Several skills have had their effects updated to remove additional lights. This should result in fewer performance issues and frame rate drops when these skills are used.
  • A button to view the Path of Exile Credits has been added to the login screen. It doesn't play the awesome music, though.
  • Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them.
  • Hailrake now has a couple of new effects.
  • Added new visual effects to several unique items: Redbeak, Heartbreaker, Soul Taker, Nycta's Lantern, The Supreme Truth, alternate art Reaper's Pursuit and The Blood Reaper.
  • The Scion is now enabled on your account after killing Dominus, even if she has not been rescued from her cage.
  • Continued to incrementally improve the sound, art, effects and environments.

End-game Map Balance:
  • All maps have been increased in size. All maps will be similar to or larger than they would be if they previously had the Larger or Branchy map mods.
  • Removed "Massive" and "Labyrinthine" mods from maps. Existing maps with these mods will grant 20% quantity, but will not change the size of the map. This quantity won't show on the map, but will appear on the world area once it is made.
  • The following mods have been added: "of Lightning" (causes shocked ground), "Hexproof" (monsters are immune to curses), "Feral", "Demonic", "Bipedal" (these replace monsters with a specific type).
  • The "Villainous" mod has been removed.
  • The "Capricious" mod now grants more quantity and larger pack sizes.
  • The map mod "of Ice" now grants more quantity. "of Flames" grants less quantity.
  • Insect map packs have had their composition changed.
  • Added Vaal Fallen and Serpentine Constructs as the signature monsters for the Maze Map.
  • Removed Devourers as the signature monster in the Labyrinth Map.
  • Added additional large skeleton packs to the signature monsters for the Museum Map.
  • Added additional Vaal Construct packs to the signature monsters for the Vaal Pyramid Map.
  • The "of the Warlord" mod has been removed (Warlord's Mark Curse).
  • The additional quantity granted by the "of Hemomancy" mod has been increased to 25 from 15.
  • The "Fleet" mod has been increased from 20-25 attack speed, cast speed and movement speed to 25-35 attack speed, cast speed and movement speed.

Damage Over Time Balance:
  • Previously, modifiers to damage dealt applied only to damage on hits unless they specifically said otherwise (for example, Increased Burning Damage).
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
  • Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile.
  • Viper Strike can be supported by Melee Splash, now that the damage penalty also applies.
  • Damage conversion does not apply to damage over time.
  • The changes in this patch apply to most damage over time in the game (i.e. both players and monsters).
  • One exception is that damage increases will not apply to damage over time that you cause on yourself. For example, having 100% increased damage won't make the chaos damage over time from Blood Rage more powerful.
  • Note: This is a functional change to Righteous Fire. Previously this skill did increase the burning damage on you by your increased burning damage modifiers. Increased burning damage will still affect the burning on enemies.
  • Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.
  • On hit effects do not apply to damage over time.
  • The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes.
  • Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.

General Balance:
  • Cast When Stunned now has a 250ms cooldown.
  • On the passive tree, the Deadly Draw and Heavy Draw bow group has been changed. It now only has one entry and has been made symmetric. The Heavy Draw arm offers life, while Deadly Draw offers more consistent critical bonuses.
  • General Gravicius' Molten Shell now has a 30 second cooldown in all difficulties.
  • The Devourer's Emerge skill has had its damage reduced.
  • The priorities of several vendor recipes have been reordered. Recipes with multiple components should now take priority over recipes with one component. Some higher value recipes have been moved up in priority relative to others.
  • The Endless Ledge now increments one monster level per area after monster level 30, until monster level 60. Areas repeat at level 60s. Only after 100 total Endless Ledge levels do you wrap back to the first area.

Bug Fixes:
  • The hybrid flask recipe now correctly gives rarity and itemlevel based on the component flasks and no longer provides quality. This is now consistent with other recipes.
  • Fixed a bug where initiating a trade with your stash open would cause the trade to cancel.
  • Fixed a bug where right clicking could close the stash panel.
  • Fixed a bug in the character selection screen where pressing escape with the options panel open would log out instead of closing the options panel.
  • Fixed bugs related to Dominus' charge attack.
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
  • Fixed a bug where shield crabs did not drop items in certain situations.
  • Fixed a bug where monster outlines disappeared when monsters were on low life.
  • Fixed a bug involving spectres and trigger supports.
  • Fixed a bug where Lightning Warp cast at the caster's feet would always default to casting in the same direction.
  • Fixed a bug where some Nemesis mods with casted effects would not work if the monster was hidden.
  • Fixed Cast on Death preventing curse application on hit, which is not a triggered cast.

1.0.1c Patch Notes

Version 1.0.1c

  • The escape menu now has an additional "Exit to Character Selection" button.
  • The Arbiter of Knowledge in the Academy Map can now cast Book Tornado when he takes enough damage.
  • Increased the number of top ladder positions that have hardcore deaths announced globally (from 25 to 50).
  • Fixed a bug where certain Daily Deals would not work properly in the game client. This affected the Skin Transfer (x50) bundle.
  • Fixed a bug where the Unique Item challenge would not correctly display what Unique Items you had.

1.0.1b Patch Notes

Version 1.0.1b

  • Fixed a bug introduced in 1.0.1 where Carrion Queens would do too much damage.
  • Fixed a server crash that could occur while fighting Dominus.

1.0.1 Patch Notes

Version 1.0.1
Major Content/Features:

  • Added support for the Descent: Champions race events and Race Season Five.
  • Added a new Dexterity support gem - Enhance: This is a world-drop-only gem with three levels that only performs its function at level two and above.
  • Added a new Strength skill gem - Purity of Fire: Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.
  • Added a new Dexterity skill gem - Purity of Ice: Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.
  • Added a new Intelligence skill gem - Purity of Lightning: Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.
  • The new aura gems are available to certain classes from the "Intruders in Black" quest and to other classes from the "A Fixture of Fate" quest (both in normal difficulty).
  • Added four new Unique items, all of which were designed by supporters.
  • Added three new cosmetic microtransactions: Golden Spectral Throw, Discipline Force Field Effect and Scion Dance Animation.
  • Two new Achievements have been added: Capture the Flag and Zombie Horde
  • A checkbox has been added to allow Guild Chat to be hidden.
  • New art has been added for Endurance, Power and Frenzy charges.
  • Eight new vendor recipes have been added in two groups of four, including ones for changing which bandit quest reward you chose.
  • To change your bandit quest reward, use the book that you receive from the recipe in the appropriate difficulty. If you had Eramir's reward, you will need a skill point available to change away from it.
  • When race prizes are awarded in Race Season Five onwards, the remove-only stash tab they go to can be accessed from any non-event league. You cannot access it in the first two weeks of a ladder. This means that your race prizes can be removed from the tab in Domination or Nemesis (but can't be put back in). When the next four month leagues start, the prizes will not be available in the first two weeks (to keep the early race fair).

Minor Content/Features:
  • Spectral Throw now has a more spectral effect.
  • Necromancers now use an alternate curse effect.
  • Effects have been added for when a Jade or Quartz Flask is used.
  • The list of community supporters in the credits has been updated.
  • A new audio track has been added to the the Darkness Event in Act 2.
  • A button for the Microtransaction Shop has been added to the Escape menu.
  • Continued to incrementally improve the sound, art, effects and environments.

End-game Map Balance:
  • The item drop quantity and rarity for Map bosses has been increased.
  • While playing End-game Maps, you are now more likely to find higher level Maps.
  • The signature monsters for Courtyard and Palace Maps have been swapped.
  • Reduced the range at which monsters use Delayed Blast. This mostly affects Maps.

Skill Balance:
  • Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong.
  • Ice Nova: Damage at high levels has been increased (around 10% more damage at level 15).
  • Vitality: Mana reservation cost reduced from 60% to 40%.
  • Purity: Now grants no maximum resistances.
  • Animated Guardian: The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Enfeeble: The accuracy penalty given by quality has been halved.
  • Mortal Conviction has been improved from 30% to 40% less aura mana reservation.
  • Early Scion Spell Damage passive skills changed from 8% to 6%.

Race Balance:
  • Various balance adjustments have been made to the Endless Ledge.
  • Class chests for Descent: Classic have been updated.
  • Characters now have a standing start in all race events.

General Balance:
  • The party life bonus for monsters in higher difficulties has been reduced from 25% to 20% per player per difficulty. Parties still need a lot more damage output than in Open Beta, but it's not quite so high now.
  • Shrine effects for players that are based on skills have been buffed at higher levels.
  • The life values of several monsters that appear in the Sceptre of God have been reduced.
  • Beast skeletons can now be revived by necromancers.
  • All quest rewards are now 0% quality, not just skill gems.

Bug Fixes:
  • Fixed a bug where a wagon could block the path through the Barracks.
  • Fixed an issue where check marks would appear on Notable and Keystone passive skills, even though there is currently no related challenge.
  • Fixed issues that prevented some monsters from spawning as rare. This makes the Kill Rare Monsters challenge completable.
  • Fixed the Locomancer Achievement.
  • Fixed issues with the All Ears and No Stone Unturned achievements.
  • A warning message has been added for items with gems being added to guild stash.
  • Some missing minimap markers for doors have been added back into the Solaris and Lunaris Temples.
  • Fixed a bug where certain Nemesis mods did no damage when spawned on Carrion Queens.
  • Cast on Damage Taken will no longer count any damage taken while you're dead.
  • Fixed a Scion hair bug with Lamellar armour.
  • Fixed the Siosa quest to not highlight map pins once completed.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
  • Fixed a crash related to chained projectiles.
  • Various fixes have been made to guild tabs.
  • Fixed a problem where you couldn't right-click on the league flag to bring up the player context menu for a character in the friends list or guild member list.
  • Fixed a bug where Vaal Construct type monsters would receive attack-only mods even though they're spellcasters.
  • When someone declines your guild invite it now says they declined, rather than having left the guild.
  • Fixed an issue with pixelated outlines of monsters and characters that would occur in situations like the Darkness Event.
  • The new guild invite notification will no longer keep popping up every time you transition to a new instance.
  • Fixed a potential instance crash with Molten Shell.
  • Fixed a bug where if you kill all Clarissa's guards before getting close to her then it tells you to kill all the now-dead guards.
  • Fixed some bugs with Aura priorities and the passive skills that increase the effect of auras not being taken into account.
  • Fixed an issue where Remove Only stash tabs could remain after being emptied.
  • Fixed a bug related to viewing a Guild Tab while the leader turns off your view of it.
  • Added a message indicating that maps will be consumed when creating a Guild tag.

1.0.0g Patch Notes

Version 1.0.0g
  • Kaom's Heart and Shavronne's Wrappings can now drop outside of maps.
  • The Orb of Chance can now generate Uniques that are higher than the itemlevel of the base type you're trying to roll.
  • Fixed a bug introduced in 1.0.0f where some flask effects would not work.

1.0.0f Patch Notes

Version 1.0.0f
  • Added a 250ms cooldown to Cast on Damage Taken. There are more changes to this support gem coming in 1.0.1.
  • Fixed an extremely rare bug where too many unique items could drop from a monster outside of the Albino Rhoa Event.
  • The limit of guild membership is now 250 (up from 200).
  • Guild Stash Tabs now have all permissions turned on for everyone in the guild by default. If the leader wants to restrict them, this can be done by right clicking on the tab. Previously they were fully restricted by default.
  • Fixed the One of a Kind achievement not counting some item slots correctly.
  • Fixed an issue with the Blood of Karui unique item and interactions with other life recovery stats.
  • Fixed a crash which sometimes occurred when logging out after talking to an NPC.
  • Fixed an instance crash with Spectral Throw.
  • Fixed some issues with the Headhunter unique item and kill assignment.

1.0.0e Patch Notes

Version 1.0.0e
  • Reducing Caliga Imperatrix's trap damage in Normal and Cruel difficulties.
  • Reduced the damage of Devourers.
  • Reduced the size of packs of Devourers in end-game Maps.
  • Rare monsters are now larger.
  • At higher levels, spells cast by shrines that you have tagged now do more damage.
  • The slow aura from totems can now be viewed in the UI as a debuff.
  • The Cast on Crit support gem has been renamed to Cast on Critical Strike.
  • Changed some map vendor recipes: Mountain Ledge maps now upgrade to a Museum map. Promenade maps now upgrade to a Villa map. Colonnade maps now upgrade to a Labyrinth map. Dark Forest maps now upgrade to a Residence map.
  • Fixed a bug where auras with larger base magnitudes could override auras that had higher final magnitudes (once passives had been factored in).
  • When an Animated Guardian is dispelled due to its gem being unavailable, its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
  • Fixed an abuse case where the Cast on Death support gem could be used as a massive damage bonus with other trigger gems.
  • Fixed a bug where all classes other than the Scion would look wrong when wearing Hyrri's Ire.
  • Fixed the speed that NPC dialogue windows scroll at if there's no voice acting.
  • Fixed a bug where the Gardens would occasionally spawn with the path to the Sceptre of God blocked.
  • Fixed a bug where a Guild Officer would be shown an option to kick the Guild Leader.
  • Fixed a bug where the end-game Graveyard Map could spawn its boss (Merveil) in an unreachable location.
  • Fixed cases where minions would not appear on your minion icon bar after tagging a shrine.
  • Fixed a bug where a Scion wearing the Crown of Thorns or Asenath's Mark would appear bald.
  • Fixed a bug where Guild Members and Officers could attempt to change the guild tab ordering. In addition, Guild Leader tab reordering has been disabled until it's fully supported.
  • Fixed an instance crash related to Spectral Throw.
  • Fixed an instance crash related to Dominus.
  • Fixed a client crash related to guild tabs.
  • Fixed a client crash caused by Lightning Warping away from NPCs while talking to them.

1.0.0d Patch Notes

Version 1.0.0d
  • Fixed a bug where auras would need to be recast when changing areas to gain the bonuses of passive skills that affect them.
  • Killing a Berserker Nemesis monster now completes the challenge item correctly.
  • Fixed some passive skill tree connectivity near the Falcon Claws group.
  • Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
  • Fixed a bug where the "Achievement Complete" text would sometimes persist in a faded state.
  • Fixed a bug where Rejuvenation Totem didn't benefit from passive skills that improved its effect.
  • Monster packs around shrines are now not spawned if they are too close to an area entrance or waypoint.
  • Fixed a crash related to Raise Spectre.

1.0.0c Patch Notes

Version 1.0.0c

  • We now support payments with currencies other than US dollars via the Steam client.
  • Fixed a bug where some Steam users were unable to connect because they were erroneously allocated unlock codes. Unlock codes are now correctly disabled for Steam.
  • Fixed a bug where you can't right click to whisper people who aren't on your friends list.
  • Fixed a bug where the challenge completion counter that appears in chat in the new Domination and Nemesis leagues showed the wrong challenge total.
  • Fixed a bug where some Guild Tags appear invisible if they have spaces in them from the Vaults of Atziri symbol.
  • Improvements to login server stability.

1.0.0b Patch Notes

Version 1.0.0b

  • Fixed a performance problem with Ice Shot and Arctic Breath.
  • You can now use an Orb of Fusing on an item with four linked sockets again. The change made in 1.0.0 only prevents fusing items that have five or six sockets that are already entirely linked.
  • Fixed a problem where an Animated Weapon would pause for too long when summoned.
  • Fixed a crash related to Shrines.
  • Fixed a problem with the lights in the Vaal Ruins.

1.0.0 Release Patch Notes

Version 1.0.0
Notes:

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
  • The new Scion character class requires that you've rescued her in the Sceptre of God once before she can be used. This is an account-wide setting. We've enabled the Scion on any existing accounts that have finished Normal difficulty before.
  • Path of Exile's Terms of Use have been updated for release. When you log into the website or game client you will be able to read and accept them.


New Four-Month Challenge Leagues:
  • Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
  • The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Domination/Nemesis challenge shirt. 61 players completed all the challenges in the last pair of four-month leagues.
  • Domination: A variety of powerful Shrines now spawn throughout Wraeclast, surrounded by large groups of monsters that are influenced by their power. These monsters receive substantial bonuses or are protected by their shrine's effects in some way. If you are able to tag the shrine, you receive these powers for a short time. It's often very risky to run in and try to claim the shrine, but it is a gamble that can pay off. One of the new challenges is to tag each of the shrine types.
  • Nemesis: Nemesis is a Hardcore league (characters who die are coverted to Standard characters). Rare monsters have one guaranteed mod from the Nemesis Pool, which makes the fight substantially harder. One of the challenges is to kill a rare with each of the Nemesis mods.
  • The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring.
  • The Prismatic Ring cannot drop as a base type in Domination and Nemesis league but it can be created with a new vendor recipe. Unique Prismatic Rings can still drop in these leagues.
  • There are six new Unique items that can drop in either challenge league, plus one that can only drop in Domination and one that can only drop in Nemesis.
  • The Item Quantity Support Gem can not be obtained in these Challenge leagues.
  • Increased Item Quantity mods cannot spawn on Magic and Rare items in these leagues.


Content - Major:
  • Added the Scion, Path of Exile's prestige character class. She is aligned with all three core attributes (Strength, Dexterity and Intelligence) and starts in the center of the passive tree. She's only available once you've unlocked her by playing through Normal difficulty and rescuing her. Existing accounts that have finished Normal difficulty before start with her unlocked.
  • Added six new world areas (in all three difficulty levels) across three new tilesets. There are three new quests.
  • Added a grand finale boss fight.
  • Added eight new end-game Maps including a new tier of level 78 maps.
  • Added 11 new Unique Items, three of which are designed by our community and eight which can only drop in the Domination and Nemesis leagues. Six of those eight appear in either challenge league, but there's also one that is exclusive to each league.
  • Added two new Halloween Microtransactions - Demon Hand Pet and Decapitation Helmet Skin. They're exclusively for sale until the end of November 1.
  • Added six new monster types, three of which are exclusive to the new areas. The other three appear in previous areas also, such as the Cannibals who have replaced the Scavengers in early Act One.
  • Many existing monsters have received new abilities when added to the new world areas.
  • Added a new Rogue Exile - Xandro Blooddrinker, based on member of our community who won the "Well Dressed Exile Competition".
  • The Eternal Laboratory has been visually revamped and is now present in the Solaris Temple. In Normal and Cruel difficulties, it contains lore.
  • Added a new curse, Silence, that monsters can use on you.


Content - New Skills:
  • Added a new Strength/Dexterity Skill Gem - Spectral Throw: Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
  • Added a new Strength/Intelligence Skill Gem - Animate Guardian: Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items.
  • Added a new Dexterity/Intelligence Skill Gem - Animate Weapon: Animates a melee weapon to fight by your side. There's no limit on the number of weapons you can animate.
  • Added a new Dexterity Support Gem - Slower Projectiles.
  • Added a new Strength Support Gem - Reduced Duration.
  • We've added Trigger Gems, a new type of Support Gem that causes linked skills to be cast automatically on certain conditions. This patch includes six of these, with more coming in subsequent updates.
  • Added a new Intelligence Trigger Support Gem - Curse on Hit.
  • Added a new Dexterity/Intelligence Trigger Support Gem - Cast on Crit.
  • Added a new Strength/Intelligence Trigger Support Gem - Cast on Melee Kill.
  • Added a new Dexterity/Intelligence Trigger Support Gem - Cast on Death.
  • Added a new Strength/Intelligence Trigger Support Gem - Cast when Damage Taken.
  • Added a new Intelligence/Dexterity Trigger Support Gem - Cast when Stunned.
  • Added a new Keystone Passive Skill - Mind over Matter: When hit, 30% of damage is taken from mana before life.
  • Added a rebalanced Keystone Passive Skill - Avatar of Fire: 50% of your physical/lightning/cold damage is converted to fire damage. You can't deal non-fire damage.


Features - Major:
  • Added an achievement system. Achievements are somewhat easier than Challenges and can be completed in any league. We expect to add at least one new achievement per two-weekly ongoing content patch.
  • Added new Player Profile pages on the website. These list your current/historic accomplishments in many categories (races, PvP, challenges, achievements) and allow you to pin the results you're proudest of.
  • The development team and Gold/Diamond/Exalted/Eternal/Ruler supporters are now listed in the game's credits. These are displayed upon completion of the game.
  • Waypoints, quest locations and story glyphs have been updated to have nicer graphical markers on the minimap.


Features - Guilds:
  • We've added Guilds! To create one, use the Social screen. Guilds can initially hold 30 members, but more slots can be purchased.
  • There are three membership tiers - Leader, Office and Member. Leaders can change permissions. Officers can invite people to the guild.
  • There's a guild chat channel (bound to the & symbol). It spans across leagues.
  • Powerful guilds can obtain tags that appear next to their members' names in chat. This requires sacrificing a set of end-game Maps, each of which corresponds to a letter or symbol in the tag. Tags are unique and some symbols are much rarer than others.
  • You can purchase Premium Guild Stash Tabs which allow you to store your guild's wealth. You can set permissions for different tiers of members to view, add items and remove items.
  • Guild purchases are handled by the guild leader. Players can visit their guild page on pathofexile.com to donate points to their guild.
  • Guild Challenges are coming very soon!


Features - Player vs. Player:
  • We've added a Capture the Flag PvP mode. It's available at Greust (and now Maramoa in Merciless) like normal PvP. Supported team sizes are 3v3 and 6v6.
  • Rapid-fire PvP tournaments will start with PvP Season One (which is approximately three weeks after Release). There may be some experimental ones before that. More PvP balance and usability changes are on the way.
  • Dueling will be enabled very soon!


Features - Minor:
  • Magic and rare monsters now have new effects to indicate their presence. Lights have been removed from many rare and unique monsters.
  • The Path of Exile logo on the title screen is now 3D.
  • Improved the visual appearance of metal in the graphics engine.
  • Changed the colour of the Twitch chat text to turquoise because Guild chat is grey.
  • The graphics engine has had several performance optimisations.
  • Players now cannot spend or reserve their last point of life with Blood Magic.
  • Chaos damage now has its own section on item display popups.
  • Improved markup of terrain to prevent players catching on some objects as they run past.


Content - Minor:
  • Merciless PvP is now handled by Maramoa rather than Greust.
  • Some of the previously drop-only Skill and Support Gems are available from a new side quest. The new Trigger Gems are also available in this quest. The other new side quest offers utility flasks and rare items.
  • The "Sharp and Cruel" and "Sever the Hand" quests in Merciless now offer rare items as rewards, rather than Skill or Support Gems.
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.
  • The Crematorium has been reduced to one level in size.
  • The Slums waypoint has been moved to the Crematorium. If you previously had the Slums waypoint, you will be awarded the Crematorium waypoint.
  • The Solaris Temple has been reduced to two levels. If you previously had the Solaris Temple Level 3 waypoint, you will be awarded the Solaris Temple Level 2 waypoint.
  • The Shock and Horror boss in the Torture Chamber map has been revamped.
  • The Starkonja's Head and Hyrri's Ire Unique items now have their own 3D art.
  • The effect for Infernal Blow has been improved.
  • Added new portal effects including special Map portals.
  • Some world areas have been renamed.
  • The Coast (formerly The Terraces) now has new types of chests.
  • The new Ground Ice looks awesome.
  • Removed some carts from the Arsenal Map.
  • Adjusted the size of the Jungle Valley Map.
  • Adjusted the size of the Spider Forest Map.
  • Adjusted the density of monsters in the Promenade Map.
  • Continued to incrementally improve the sound, art, effects and environments.


Balance Changes - General:
  • The experience equation has been changed so that the minimum experience you receive when too high or too low level is 2% (before it is split among the players). This means that farming non-Map areas until level 100 is actually plausible now.
  • Characters now receive 8 life per level rather than 6.
  • Increased the monster life bonus per additional player by 25% in Cruel and 50% in Merciless.
  • Shock has been reduced to 30% increased damage taken per stack rather than 40%.
  • Blinded players now have minimum light radius.
  • The damage reflection auras have been reduced to 15%.
  • Starting attributes for each character class now add to 60 rather than 58.


Balance Changes - Items:
  • 40% of the item quantity bonus for additional party members is now shifted towards item rarity. Gems and currency items still receive the old item quantity bonus.
  • Diminishing returns for player item quantity and item rarity have been changed so that they are slightly less effective.
  • Item drops from Merveil, Brutus, Vaal Oversoul, Piety and Dominus have been substantially increased in Cruel and Merciless difficulties.
  • When using Orbs of Fusing, you're now 233% more likely to roll four linked sockets and 25% more likely to roll five linked sockets.
  • The implicit resistances possible on the Prismatic Ring have been reduced slightly.
  • The damage of two-handed weapons has been increased.
  • New higher physical and elemental damage mods have been created for two-handed weapons.
  • Bows also receive the increased damage and the new two-handed physical damage mods, but only have access to one-handed elemental damage mods.
  • Staves have received new higher two-handed spell damage mods.
  • Some of the rarest Unique items can now only drop from end-game Maps.
  • The drop rate of the Glassblower's Bauble has been substantially reduced.
  • When traded to a vendor, three Bazaar maps now become an Academy Map, instead of a Precinct Map.
  • New implicit mods have been added to the Maraketh Bow (Weapon Elemental Damage) and the Harbinger Bow (Local Crit Chance).
  • The Resplendent mod can no longer spawn on shields.
  • All shield defences have been reduced by 17%.


Balance Changes - Unique Items:
  • The following Unique items have been directly buffed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
  • Kaom's Primacy: Increased Physical Damage has been increased.
  • Malachai's Simula: Increased Mana Cost of Skills has been reduced.
  • Hrimnor's Hymn: Increased Physical Damage has been increased.
  • Rigvald's Charge: Attack Speed has been increased.
  • Hyrri's Ire: Increased Evasion has been increased. Acrobatics now also grants a better dodge chance than before.
  • Ondar's Clasp: Attack Speed on Full Life and Movement Speed on Low Life have both been increased.
  • Kaltenhalt: Reflected Cold Damage has been increased.
  • Ambu's Charge: Increased Armour and Energy Shield has been increased.
  • Devoto's Devotion: Attack Speed has been increased.
  • Ungil's Gauche: Block While Dual Wielding has been increased.
  • The Covenant: Increased Energy Shield has been increased.
  • Pillar of the Caged God: Increased Physical Damage per 10 Strength has been increased.
  • Lightbane Raiment: Increased Armour and Energy Shield, Chaos Damage reflected to melee attackers and the Chance to Create Desecrated Ground have all been increased.
  • Zahndethus' Cassock: Added Lightning Damage, Chaos Resistance and Chance to Create Consecrated Ground have all been increased.
  • The following Unique items have been nerfed. Using a Divine Orb on an existing version will roll new mods in the new ranges.
  • Facebreaker: More Unarmed Physical Damage has been reduced.
  • Soul Taker: Increased Physical Damage has been reduced.
  • Wondertrap: Increased Movement Speed has been reduced.
  • Rainbowstride: All Elemental Resistances has been reduced.
  • Shavronne's Wrappings: Increased Energy Shield has been reduced.
  • Thunderfist: Lightning Damage has been reduced.
  • Auxium: Weapon Elemental Damage has been reduced.
  • The following Unique items have had more complex changes:
  • Kaom's Heart: Increased Life has been reduced to 500. Increased Fire Damage has been added. A Divine Orb used on an existing version would only update the life.
  • Bramblejack: Melee Damage Reflect has been increased. It also now has additional life. A Divine Orb used on an existing copy will only reroll the Melee Damage Reflect.
  • Sadima's Touch: Now requires character level 11 to equip.
  • Rat's Nest: The flat Evasion bonus has been changed to Increased Evasion percentage. Existing ones will have the new property, but the old value. Using a Divine will reroll the value to the new one. Additionally, its Increased Global Critical Strike Chance and Attack Speed have been improved.


Balance Changes - Monsters:
  • Piety the Empyrean in the Shrine Map and the Shadow of the Vaal in the Maze Map now have significantly higher item quantity and rarity.
  • Monster skill costs and mana pools now increase proportional to their level in a more natural way.
  • The descriptions of properties on magic and rare monsters have been made more concise so that they're easier to read in combat.
  • The Unwavering monster accuracy prefix has been renamed to Precise.
  • Map Bosses now have 60% reduced curse effect (up from 50%).
  • Act bosses now have 70% reduced curse effect (up from 40%).
  • Rogue Exiles now have 50% reduced curse effect (up from 0%).
  • Grapplers will now discharge when they have any kind of Charge, not just Power Charges.


Balance Changes - Active Skills:
  • The following skills have had their mana costs reduced: Ethereal Knives, Flame Totem, Searing Bond, Fire Trap, Detonate Dead, Shock Nova, Firestorm, Arc, Split Arrow and Whirling Blades.
  • The following skills have had their mana costs increased: Discharge, Elemental Hit and Dual Strike.
  • Elemental Hit: Damage progression past level 1 has been reduced.
  • Spark: Damage is increased at lower levels. Spark duration has been heavily reduced.
  • Bear Trap: Damage at high levels has been reduced by around 40% at level 15.
  • Fire Trap: Damage at high levels has been reduced by around 30% at level 15.
  • Arc: Damage has been increased by around 23%.
  • Flame Totem: Damage at high levels has been reduced (around 10% less damage at level 15).
  • Lightning Trap: Damage at high levels has been reduced (around 10% less damage at level 15).
  • Devouring Totem: The life leech from has been rescaled and adjusted. It now also leeches mana when a corpse is consumed. It will now consume corpses when you're missing either life or mana.
  • Righteous Fire: The damage bonus now starts at 40% instead of 30%, but only increases by 1% per level, instead of 3%. Righteous Fire now burns nearby monsters and the character based on a percentage of life and a percentage of energy shield of the caster.
  • Cleave: The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
  • Critical Weakness: The bonus to Critical Multiplier has been reduced by a flat 20% at all levels.


Balance Changes - Auras:
  • For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
  • The mana cost for all auras except Purity and Clarity has been changed to 60% reservation. Edit: Blood Magic is very strong because the auras are so powerful and the mana reservation can be mitigated very heavily using passives, items and the support gem.
  • Anger: Damage has been increased.
  • Wrath: Damage has been increased.
  • Hatred: Damage increase has been increased.
  • Purity: Maximum resistances provided have been reduced.
  • Haste: Attack Speed, Cast Speed and Movement speed increases have been increased. Haste now follows the same progression of area of effect changes as other auras.
  • Vitality: Life Regeneration has been increased.
  • Discipline: Energy Shield granted has been increased.
  • Grace: Evasion granted has been increased.
  • Clarity: The mana regeneration has been increased by around 15% at all levels.


Balance Changes - Support Gems:
  • Weapon Elemental Damage: Mana cost reduced. Damage reduced by 21%.
  • Spell Totem: Damage reduction increased from 40% to 50%.
  • Ranged Attack Totem: Damage reduction increased from 40% to 50%.
  • Remote Mine: The quality bonus has been changed to Mine Laying Speed.
  • Trap: Damage increase has been reduced at all levels by a flat 5%.


Balance Changes - Passive Skill Tree:
  • Two new Keystone Passives described under "Content" above have been added.
  • The centre of the tree has been significantly reworked to facilitate the Scion.
  • Several clusters and Keystones have had their locations moved.
  • Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance.
  • Most percentage based life passives have been increased by 2%. Several life passives have been removed from the tree or integrated into nearby nodes.
  • Small chaos resistance nodes have been removed or integrated into nearby passives.
  • Several damage clusters have had defensive bonuses added to them.
  • The early Shadow tree has been given more access to mana. Flat mana has been added to one of the life nodes and Mental Acuity now offers 20% mana regeneration.
  • The early Marauder tree has had the Strength bonuses from early melee notables increased. The versatility cluster also offers mana cost reduction.
  • The early Witch tree has had life flask bonuses changes for nodes that provide general flask effect improvements. General Spell damage nodes have been improved.
  • Several Notable Passives have been renamed.
  • A new notable called Arcane Vision has been added which adds accuracy and "Light Radius is based on Energy Shield instead of Life".


Bug Fixes:
  • You now can't use an Orb of Fusing on a fully linked item or a Jeweller's Orb on a fully socketed item.
  • The client can now patch when its Content.ggpk file is marked as read-only. This used to be a problem if you downloaded it from a torrent.
  • You can't drop items in PvP areas any more.
  • Fixed a bug where you could apply cosmetic skins to an item if it had already been skinned with a Skin Transfer.
  • Eternal Orbs can no longer destroy items stored with Skin Transfer.
  • Transferred skins now display correctly when the item is linked in chat.
  • Firestorm will no longer drop fireballs out of line-of-sight of the target location.
  • Fixed problems related to when Tempest Shield's sound plays.
  • Fixed a bug where linking microtransaction items on the forums wouldn't work correctly.
  • Fixed a bug in the Way Forward quest where the spikes in the Prisoner's Gate would not be raised if you had the Seal key but hadn't seen Piety raise them.
  • Fixed a bug in Arc where the first arc in the chain would attempt to re-target to things outside its maximum range.
  • Fixed a bug where the Client can permanently stop rendering anything when a Windows "move" command is issued.
  • Rare degeneration bears that generate with an aura from a mod now cast their degeneration aura properly as well.
  • Fixed a bug where the life gain per hit from spells when using Cybil's Paw displayed incorrectly.