Since releasing the Sacrifice of the Vaal expansion in March, we've been working hard on our next major update to Path of Exile. Today, we're proud to announce Path of Exile: Forsaken Masters.
Some say that Dominus exiled the dregs of Oriath to the shores of Wraeclast. No, he exiled anyone who was going to give him trouble, who was going to cause ripples in his progressive theocracy.
Seven men and women, masters in their fields, stood against Dominus' tyranny. Some with words, others with steel. Seven masters forsaken, sent to die in a corrupted land. Seven masters who lived, learned, and now thrive in Wraeclast. Seven Forsaken Masters who can train you... if you choose to help them.
We've announced two of the seven Masters and will be revealing the other five over the next few weeks. Along with many unique mission variations, each Master has its own specialised crafting options, a different Hideout tileset and tiers of Hideout decorations to unlock.
Train with the Masters
As you roam the wilderness of Wraeclast, you will sometimes cross paths with the Forsaken Masters. All seven of them have their own unique missions that they either need your help with, or want to train you to handle. Haku asks you to cleanse an ancestral area and recover a lost Karui spirit. Vorici will train you in the art of assassination.
Completing missions for the Masters will increase your reputation with them. As you progress through the eight levels of reputation with each Master, you gain access to more of what they can offer you.
Dozens of Mission Variations
The seven Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways.
The Master Assassin, Vorici, may task you with aiding him in an assassination against one of a number of well-guarded targets, leaving no survivors. The guards may have powerful mods, or be protected by traps or Rogue Exiles. Or he may want to simply send a message by grievously harming his mark, or incapacitating and robbing him, or leaving a witness to the bloodshed. Perhaps you'll have to free and rescue a helpless hostage.
All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.
Customise Your Hideout
In their extensive travels throughout Wraeclast, the seven Masters have discovered ideal locations for an Exile to use as their own secret Hideout.
Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options.
Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.
Upgrade Your Crafting Benches
Each master specialises in crafting different types of items. As you gain reputation with your chosen Masters, they train you in their various specialisations. At a Crafting Bench in your Hideout, you can manipulate items in new ways, such as modifying their sockets or crafting special mods.
As you level up your Masters, you gain access to more crafting options and special abilities such as being able to modify the sockets of corrupted items.
New Items and Mods
Not only can the Masters help you craft new mods onto your items, but they also function as vendors that sell you items ranging from Skill Gems to Unique items.
Mods added by Crafting Benches appear in a brighter blue on items (pictured to the right) so that it's clear which mod will be replaced if you craft another mod onto the item.
At higher levels, each Master also sells Magic items with a specific, new, build-defining mod. These can be used as-is or crafted further with either the new Hideout Crafting Benches or the traditional Orb system to create powerful items based around these mods.
The expansion also includes 16 new Unique Items, some of which are exclusive and may only be found in one or the other of the new Challenge Leagues.
New Support and Skill Gems
Tornado Shot fires a piercing arrow that fires arrows in all directions upon impact.
Herald of Ice and Herald of Ash are self-buff skills that reserve some of your mana pool to add elemental bonuses to your attacks.
We've also overhauled many of Path of Exile's Curses and added some new ones such as Poacher's Mark.
The new Support Gem, Generosity, increases the effect of your auras on party members but prevents them affecting you.
New Challenge Leagues
With the release of Forsaken Masters, we're starting a pair of new Challenge Leagues - Rampage and Beyond. These leagues are self-contained economies and provide an opportunity for players to demonstrate their mastery of Path of Exile.
The new leagues contain eight difficult challenges. Players who complete five of these challenges will be rewarded with an exclusive microtransaction effect. Completing all eight challenges rewards you with another, different, exclusive microtransaction effect. The first 50 players to complete all of the challenges will receive a Rampage/Beyond t-shirt.
These challenge leagues last for three months. We'll be starting a second set of challenge leagues in December.
Rampage Challenge League
Rampage is the upcoming standard Challenge League. Full details of the Rampage League will be unveiled in the news update on August 8!
Beyond Challenge League
Beyond is the upcoming hardcore Challenge League. Full details of the Beyond League will be unveiled in the news update on August 15!
Updated Passive Skill Tree
We've redesigned large portions of the Passive Skill Tree - mostly focusing on the Witch, Shadow and outer Ranger areas.
We've also made extensive balance improvements to the core game that are supported by these changes.
All players will receive an optional one-off passive tree reset so that they can adjust their characters to these changes.
Revamped Existing Content
During the development of Forsaken Masters, we've revamped many of the existing boss fights in Path of Exile. Encounters with Merveil, Brutus, Captain Fairgraves and other bosses have been made more intense and surprising.
We've also added more lore for you to discover as you explore Wraeclast. Snippets of Wraeclast's history can be unveiled as you discover lore scattered around the existing acts.
Coming on August 20!
Path of Exile: Forsaken Masters will be released at 3pm on August 20 (US Pacific Time). This is midnight in the CEST timezone and 10am on August 21 in New Zealand.
This article is not the full patch notes for Path of Exile: Forsaken Masters. We'll be releasing those patch notes a day or two before the expansion is released. There are dozens of other changes included such as a new Quest Tracker, Tutorials and PvP Spectator Mode.
We're so proud of this expansion and can't wait to share it with you. There are so many interesting mission variations to explore and powerful new possibilities with crafting. Half of our development team is addicted to building custom Hideouts! Over the next three weeks we'll be updating this article with reveals of unannounced Masters and other content. Enjoy!
Thursday, July 31, 2014
Monday, July 28, 2014
1.1.5d Patch Notes
Version 1.1.5d
- Enabled a timer that counts down until the release of our August mini-expansion.
- Added microtransactions for an upcoming promotion related to the Path of Exile comic.
- Fixed a bug where the Curse on Hit support gem would prevent Spell Echo from working.
1.1.5c Patch Notes
Version 1.1.5c
- We've added some new cosmetic microtransactions: Vampiric Body Armour Skin, Vampiric Helmet Skin, Vampiric Boots Skin and Vampiric Gloves Skin, Badge of Anguish Shield Skin and Badge of Mirth Shield Skin. There's also a bundle that contains all four Vampiric skins.
- We have prevented league and map mods from being displayed in towns. This is to prevent confusion in leagues that change mods over time while old towns are still open.
- Fixed a bug where minions dominated by Dominating Blow did not have their spells echoed by the Spell Echo support.
- Fixed a bug where the 40% quality total recipe was treated as higher priority than the single 20% quality item recipe.
- Fixed a bug where occasionally Fairgraves, Neverdying never dies.
- Fixed a bug where Dominating Blow minions persisted past the character's death when the player opted to return to a checkpoint.
- Fixed a bug with the interaction of the death of Shield Crabs and the Pyre unique ring.
Saturday, July 12, 2014
The One-Month Leagues Have Started!
The two one-month league events have started! For more information, the ladder threads for the Regular and Hardcore events contain the rules, prizes and current standings of players. Best of luck, everyone!
Monday, July 7, 2014
1.1.5b Patch Notes
Version 1.1.5b
- Fixed issues with scroll bars in the in-game shop.
- Fixed a bug where Lightning Warp would not trigger with Trigger Gems.
- Fixed a bug with the life display when using Vaal Righteous Fire with leech and Vaal Pact.
1.1.5 Patch Notes
Version 1.1.5:
Content and Features:
Balance:
Bug Fixes:
Content and Features:
- Added a new Intelligence skill - Ball Lightning: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
- Added a new corrupted Skill Gem - Vaal Lightning Trap: Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.
- Added a new corrupted Skill Gem - Vaal Righteous Fire: A fiery blast removes your energy shield and all but 1 life, exploding outwards to deal fire damage to nearby enemies based on the life and energy shield lost.
- Added a new Intelligence Support Gem - Spell Echo: Supported spells repeat an additional time. This only works for spells manually cast by the caster or by a spell-casting spectre.
- Ball Lightning is a quest reward for the Witch, Templar, Shadow and Scion from the "Enemy at the Gate" quest in Cruel difficulty.
- Spell Echo is a quest reward from the "A Fixture of Fate" quest in Merciless difficulty.
- Added eight new cosmetic microtransactions: Arcane Helmet, Arcane Gloves, Arcane Boots, Arcane Body Armour, Ghostflame Skull, Ghostflame Weapon Effect, Ghostflame Footprints Effect and Black Hole Portal Effect. There's also a bundle that contains all four Arcane skins.
- Added four new unique items, two of which are designed by our supporters.
- Added two new achievements: Identity Corruption and Full Clear: Apex of Sacrifice.
- Added 3D art for the following items: Jaws of Agony, Saffell's Frame, Spring Leaf, Kaltenhalt, Titucius' Span, Voidhome and the Race Season Eight alternate art rewards.
- We updated and improved the appearance of Chatters.
Balance:
- Due to the slow cast speed of Ethereal Knives, we have made it cast 25% faster. Its damage has been reduced by 20% to compensate. We have reduced its mana cost so that it costs the same per second as before. The Rogue Exile Ash Lessard and the Corrupted Area boss Haviri, Vaal Metalsmith are also affected by this change.
- Most monsters now hit more frequently for less damage with Ball Lightning. Multiple projectiles from the same Ball Lightning volley use cannot simultaneously hit. Vessel of the Vaal has not been affected by these changes.
- We have reduced the Dodge and Spell Dodge from Vaal Grace. The duration has been increased.
- We have increased the damage of Raging Spirits. At gem level 1 it is 21% higher, which scales down to no increase at gem level 8 and 9. The damage then scales up at higher levels to 66% more damage at gem level 20.
- We have increased the spawn speed of the Stream of Monsters mod on ambush chests.
Bug Fixes:
- Fixed a bug where Cast Times on skills were not on the Skill Gem display.
- Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.
- Fixed a bug in the Sarn Arena where the shrine, exits and environmental doodads could disappear after a long period of the instance being open.
- Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.
- Fixed the buffs on Doryani's Invitation to display an appropriate icon.
- Fixed how the vanishing Fairgraves held his weapons in the Mao Kun unique map.
- Fixed a rare crash with the Headhunter unique.
- Improved the performance of the environment for the Palace Dominus Fight.
- Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
- Fixed a crash with Arcing spells being used on Piety, when she used Lightning Warp.
- Fixed a crash when using Vaal Lightning Strike on Piety, when she uses Lightning Warp.
- Fixed an issue where Piety could be in both Fire and Ice Form simultaneously.
- Fixed a bug with checkpoints and the bandit fights.
- Fixed a bug where the original Atziri would still block movement after she had split into mirror forms and she was no longer there.
1.1.4c Patch Notes
Version 1.1.4c
- We've added some new cosmetic microtransactions: Verdant Footprint Effect, Verdant Body Armour Skin, Verdant Helmet Skin, Verdant Boots Skin and Verdant Gloves Skin. There's also a bundle that contains all four Verdant skins.
1.1.4b Patch Notes
Version 1.1.4b (hotfix):
Serverside Fixes:
Clientside Fixes:
Serverside Fixes:
- The following fixes will apply when you enter a new area:
- Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
- The fifth unique item introduced in 1.1.4 is now enabled to drop.
- Fixed a bug where an Invasion boss in the Chamber of Sins could be inaccessible.
Clientside Fixes:
- The following fixes will apply when you restart and update the client:
- Added a buff icon for the new Forbidden Taste unique flask.
- Fixed an occasional crash related to audio changes in 1.1.4.
1.1.4 Patch Notes
Version 1.1.4:
Content and Features:
Vaal Side Areas from Fragments:
To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
Map Mods:
We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
Dual Wielding Changes:
We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
Descent: Champions Changes:
Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
General Balance:
Bug Fixes:
Content and Features:
- Added a new Intelligence skill - Flame Surge: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.
- Added a new corrupted Skill Gem - Vaal Flameblast: Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
- Added a new corrupted Skill Gem - Vaal Grace: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
- Added a new corrupted Skill Gem - Vaal Clarity: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
- Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Intruders in Black" in Normal.
- Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin.
- Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique map.
- Added two new achievements: Virtue Corruption and Dream Enrichment.
- Added one new vendor recipe involving common Vaal items.
- Added 3D art for the following items: Chernobog's Pillar, Fencoil, Shavronne's Wrappings and Skullhead.
- We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively.
- We changed the way longer audio files are loaded and played to reduce load times and memory use.
- We have added race rewards and the functionality required for Race Season Eight.
- Updated and improved several audio elements of the game.
Vaal Side Areas from Fragments:
To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
- We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area.
Map Mods:
We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
- We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect.
- "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit.
- "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground.
Dual Wielding Changes:
We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
- Players now receive a +20% physical damage multiplier while dual wielding.
- We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons.
- A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage.
- In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike.
Descent: Champions Changes:
Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
- We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and The Rasping Halls.
- We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls.
- We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon.
- We moved the entrance to The Chamber of Greed to be more central in The Burning Cave.
- Added a new Unique Claw (Scar of Fate) to one of the starting chests.
- Added a new Unique One Hand Sword (Blood of Summer) to both of the starting chests.
- Buffed Tear of Entropy (Unique Helmet), Relic of the Cycle (Unique Bow) and Remnant of Empires (Unique Shield).
- The Templar now receives the Flameblast Skill Gem.
- The Shadow now receives the Glacial Cascade Skill Gem.
- The Templar no longer receives the Summon Skeletons Skill Gem.
- The Templar's Lightning Strike skill gem has been moved to the opposing area's chest.
- The Marauder and Duelist now receive Molten Strike in the provisions chest.
General Balance:
- We have increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
- We have reduced the movement penalty that armour types have as follows:
- Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%.
- Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
- Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has.
Bug Fixes:
- Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load.
- Fixed a bug where exploding strongboxes would not have a delay before they exploded.
- Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area.
- Fixed a bug where some skills could move monsters or players to inside terrain.
- Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily.
- Fixed some common cases where Strongboxes could block progress.
- Fixed a bug where character audio looped in character creation.
- Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas.
- Fixed a bug where creating a new character on an account with no characters would not have a default league.
- Fixed a bug where the zombie on the opening beach could show model segments during his bite animation.
- Fixed an issue where corrupting some unique quivers could remove the level requirement.
- Fixed some issues with the Eternal Weapon Effect for some weapon types.
- Fixed some issues with Witch weapon animations.
1.1.3b Patch Notes
Version 1.1.3b (hotfix):
Serverside Fixes:
Clientside Fixes:
Serverside Fixes:
- The following fixes will apply when you enter a new area:
- Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. The recipes affected won't update on town instances that were created before the hotfix.
Clientside Fixes:
- The following fixes will apply when you restart and update the client:
- Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. On the client this will show as having the correct tags.
- Fixed a bug where Vaal Auras showed Skill Duration instead of Buff Duration.
- Fixed a minor bug where when swapping a skill bar slot from one disabled skill to another skill that is disabled for a different reason, the popup text saying why it was disabled would not change, and would thus be incorrect.
Sunday, July 6, 2014
1.1.3 Patch Notes
Version 1.1.3:
Content and Features:
Sacrifice of the Vaal and Invasion Challenge League Balance:
These changes reinforce the positive and popular elements of the new content and make the content more generally accessible.
Early Game Difficulty and Act 1 Boss/Monster Balance:
These changes are intended to remove some of the higher-variance negative experiences that can occur to new players in the early game, while retaining the essence and general difficulty of Path of Exile.
General Balance:
Bug Fixes:
Content and Features:
- Added a new corrupted Skill Gem - Vaal Reave: Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect.
- Added a new corrupted Skill Gem - Vaal Haste: Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
- Added a new corrupted Skill Gem - Vaal Discipline: Casts a temporary aura that grants energy shield to you and your allies and prevents energy shield recharge being delayed by damage taken.
- Added a new Strength skill - Molten Strike: Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.
- Added a new Intelligence skill - Convocation: Recalls all minions that are following you to your location and grants them a temporary life regeneration effect.
- Molten Strike is a quest reward for "Enemy at the Gate" on Normal Difficulty for the Templar, Marauder, Duelist and Scion.
- Convocation is a quest reward for "Enemy at the Gate" on Cruel difficulty for the Witch, Templar and Scion.
- Added two new cosmetic microtransactions: Seraph Wings Back Attachment and Gore Glacial Cascade Effect.
- The character creation process has been streamlined so that you have to select a character class before you can type in a character name. Some new players were struggling to understand the flow of this UI before.
- Added four new Unique items, three of which were designed by supporters.
- Added three new unique chests that can appear in the Ambush league.
- Added two new achievements: Cut-throat and Dream Corruption.
- Added two new recipes to assist early game summoners.
- Changed the appearance of Kuduku, the False God to the Tiki Totem.
- Added an option to constrain the mouse pointer to the window.
- Added new versions of the Storm Call effect for monster usage of the skill.
- Added a Shrine symbol for the Static Shrine.
- Updated the loading screen for Map areas.
Sacrifice of the Vaal and Invasion Challenge League Balance:
These changes reinforce the positive and popular elements of the new content and make the content more generally accessible.
- We have continued to adjust Invasion and Corrupted Secret Area bosses. In general this has involved reducing the quantity of summons and reducing high spike damage, while retaining the pace changes and different tactics that players have praised.
- Added new map mods to be used in Corrupted Secret Areas that are generally smaller versions of normal map mods. Some map mods have been removed from the Corrupted Secret Area pool.
- Increased the relative drop rates of rarer Vaal fragments.
- Increased the spawn chance of Vaal side areas by around 120% in the permanent leagues.
Early Game Difficulty and Act 1 Boss/Monster Balance:
These changes are intended to remove some of the higher-variance negative experiences that can occur to new players in the early game, while retaining the essence and general difficulty of Path of Exile.
- We have replaced Hailrake's Ice Spear with Glacial Cascade in all difficulties. His AI has been improved.
- Removed the critical strike chance from monster versions of Firestorm in Normal difficulty.
- Removed the critical strike chance from Blackguard and Rhoa Shield Charges in Normal Difficulty.
- Removed the invulnerability period from Hillock when he is drawing his sword in all difficulties.
- Reduced the damage, duration and radius of the zombie Poison Cloud on Death in all difficulties.
General Balance:
- Changed Reave stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
- Added a cap for Dodge and Spell Dodge of 75%.
- Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
- It is now possible to evade Antalie Napora's Vaal Burning Arrow.
Bug Fixes:
- Fixed a bug with Ice Nova and Cast on Critical Strike, where Ice Nova would do no damage when triggered by a critical strike of a projectile attack skill.
- Fixed an issue where the Warrior Supporter Portal nameplate was shown in the wrong place.
- Solved a situation where Vaal Summon Skeletons summoned fewer skeletons if the summoner had summoned skeletons from a standard Summon Skeleton skill.
- Fixed a bug where an unset ring that was disabled by Thief's Torment would re-enable on having things socketed in or out of it.
- Fixed a bug where Offerings were not affected by buff duration increases.
- Fixed an issue where a momentary Grace Period buff was applied to users when using a teleporter.
- Fixed an issue with the unique item Voidbringer where its 3d art causing certain animations to appear incorrect.
- Fixed some bugs with items spawning from Strongboxes.
- Improved the Bandit Respecs so that Eramir's dialogue now correctly updates when you alter your bandit decisions.
- Fixed issues with environmental effects in the Scepter of God that commonly occured when re-entering the area after a death.
- Fixed an animation problem with the Ranger that would occur when throwing traps while also holding a bow.
- Fixed an issue with Torture Chamber boss room's exit teleporter not disabling once the boss had been engaged.
- Fixed a bug where effects on off-hand weapons would flicker under certain circumstances.
1.1.2b Patch Notes
Version 1.1.2b:
Content/Features:
Rogue Exile Balance:
We have always intended Rogue Exiles to feel like an encounter with a player. We have taken several steps to take them in this direction. Rogue Exile encounters should now feel shorter and more fair, while still providing excitement and danger.
Bug Fixes:
Content/Features:
- You can now report inappropriate posts on the forum by clicking "Report Post". Please use this feature responsibly.
- Added 3d art to the alternate art Thousand Ribbons and Starkonja's Head race rewards.
- Added some new cosmetic microtransaction skins: Elite Body Armour, Elite Helmet, Elite Boots and Elite Gloves. There's also a discounted bundle that contains all four.
Rogue Exile Balance:
We have always intended Rogue Exiles to feel like an encounter with a player. We have taken several steps to take them in this direction. Rogue Exile encounters should now feel shorter and more fair, while still providing excitement and danger.
- Reduced the life values of Rogue Exiles. We felt the encounters with Rogue Exiles were too grindy and continued past the point where the player felt they had mastered the Exile.
- We prevented Rogue Exiles from casting Vaal skills more times than their number of charges in most cases.
- Reduced the damage of Antalie Napora's Vaal Burning Arrow.
- Reduced the number of skeletons summoned by Minara Anemina's Vaal Summon Skeletons.
- Reduced the cast speed of Magnus Stonethorn's Flameblast.
- Changed the AI of several Rogue Exiles to provide a better and more fair experience.
Bug Fixes:
- Fixed a bug where The Vertex (a Unique helmet) would reduce mana reservation by 50% in addition to its intended properties.
- Fixed a bug where Dominus could appear outside his arena after a player death.
- Fixed a bug where cosmetic pets would sometimes become stuck and not move upon being summoned.
- Fixed a bug in PVP where the winner of a round would not get their life, mana and energy shield restored.
- Fixed issues with players becoming blocked by booty chests in the Mao Kun unique map. These chests no longer block movement after they are opened.
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