Tuesday, March 26, 2013

Uniques Added to the Spreadsheet #4

The spreadsheet is really filling up now! If you happen to see anything missing please leave a comment. <3
  • Aegis Aurora, Champion Kite Shield
  • Atziri's Mirror, Golden Buckler
  • Chernobog's Pillar, Ebony Tower Shield
  • Crest of Perandus, Pine Buckler
  • Daresso's Courage, Baroque Round Shield
  • Kaltenhalt, Painted Buckler
  • Lioneye's Remorse, Pinnacle Tower Shield
  • Matua Tupuna, Tarnished Spirit Shield
  • Prism Guardian, Archon Kite Shield
  • Saffell's Frame, Branded Kite Shield
  • Springleaf, Plank Kite Shield
  • Titucus Span, Reinforced Tower Shield
  • Shavronne's Wrappings, Occultit's Vestment
  • Voll's Protector, Holy Chainmail
  • Thousand Ribbons, Simple Robe
  • The Blood Reaper, Headman Axe
  • Kaom's Primacy, Karui Chopper
  • Limbsplit, Woodsplitter
  • Reaper's Pursuit, Shadow Axe
  • Chin Sol, Maraketh Bow
  • Darkscorn, Maraketh Bow
  • Death's Harp, Death Bow
  • Infractem, Decimation Bow
  • Lioneye's Glare, Imperial Bow
  • Quill Rain, Short Bow
  • Silverbranch, Crude Bow
  • Blackgleam, Cured Quiver
  • Broadstroke, Heavy Quiver
  • Essentia Sanguis, Eye Gouger
  • Mortem Morsu, Fright Claw
  • Heartbreaker, Royal Skean
  • Mightflay, Flaying Knife
  • Ungil's Gauche, Boot Knife
  • Brightbeak, War Hammer
  • The Supreme Truth, Crystal Sceptre
  • Ephemeral Edge, Dusk Blade
  • Redbeak, Rusted Sword
  • Tipua Kaikohuru, Whalebone Rapier
  • Queen's Decree, Ornate Sword
  • Rigvald's Charge, Highland Blade
  • Shiversting, Bastard Sword
  • Terminus Est, Tiger Sword
  • The Searing Touch, Long Staff
  • Taryn's Shiver, Maelstrom Staff
  • Midnight Bargain, Engraved Wand
  • Moonsorrow, Imbued Wand
  • Geofri's Baptism, Brass Maul
  • Hrimnor's Hymn, Sledgehammer
  • Voidhome, Dread Maul

Wednesday, March 20, 2013

0.10.4 Patch Notes

http://www.pathofexile.com/forum/view-thread/274216
Version 0.10.4
Content:
  • Added a new Dexterity/Intelligence skill - Arctic Armour: Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
  • Added three new cosmetic microtransaction effects: Stormcloud Arctic Armour, White Cyclone and Silver Wings (helmet effect). These can be purchased in the shop on the website.
  • Added four new Unique items, two of which were designed by Diamond supporters.
  • Continued to incrementally improve the art, effects and environments and audio.


Features:
  • Quest rewards that used to grant passive skill points or passive refund points now give you a book that does the same thing when right clicked. This quest item cannot be traded and has been added to make the reward more understandable to new players.
  • Item drops from monsters are now calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
  • You can now press Ctrl+C while hovering an item in chat to copy a description of the item (including itemlevel) to the clipboard.
  • The Way Forward quest now appears in both Act One and Act Two after opening the passage.
  • Special music has been added that plays when act bosses have been slain.
  • When a player is teleported out of a bandit fight, their minions are now also. Their totems, traps and mines are now destroyed.
  • All minion corpses, traps, totems, mines and player buffs are destroyed between PvP rounds.
  • If you die after a PvP match ends, you now get the resurrect button, rather than having to log out.


Balance:
  • The new skill, Arctic Armour, has been added to the quest rewards as follows: Ranger and Shadow (Caged Brute quest), Witch and Duelist (Intruders in Black quest) and Templar (Lost in Love quest), all on Normal difficulty.
  • The damage effectiveness of Cyclone has been increased from 35% to 40%. We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
  • Shockwave Totem now casts Shockwaves faster.
  • +5% maximum resistances now occurs at level 23 of the Purity aura, rather than level 22.
  • Tempest Shield now has a 0.5 second cooldown similar to auras, to prevent it being turned off by rapidly recasting it.
  • Projectile speed mods are now listed on the website correctly.


Bug Fixes:
  • Fixed a bug with passive allocation by disabling the ability to Ctrl+click passives while there are other unapplied passive changes.
  • Fixed a bug related to whether world map pins would be shown.
  • Fixed a bug where clicking outside the vendor sell window would close it.
  • The vendor looks in your first eight stash tabs for currency items when you're shopping. We have fixed it so that these are now your leftmost eight tabs.
  • Fixed bugs related to monster life scaling in some party situations.
  • Fixed a display bug with the experience bar's hover.


To clarify how the item drop changes: All players in the current area (which includes the whole map and any side areas accessible via teleporters that don't involve loading screens) are counted. For example, if you run up to Brutus but the rest of your party is still elsewhere in the Upper Prison (which is the same world area), then they are all counted. They have to be near you when Brutus dies, though. The radius for that check is 120 units (which is approximately 6 tiles or 13 metres (40 feet?).

Uniques Added to the Spreadsheet #3

Today you will find a huge list of uniques added to the spreadsheet. Expect even more later in the week!
  • Araku Tiki, Coral Amulet
  • Carnage Heart, Onyx Amulet
  • Eye of Chayula, Onyx Amulet
  • The Ignomon, Gold Amulet
  • Karui Ward, Jade Amulet
  • Sidhebreath, Paua Amulet
  • Stone of Lazhwar, Lapis Amulet
  • The Magnate, Studded Belt
  • Meginord's Girdle, Heavy Belt
  • Perandus Blazon, Cloth Belt
  • Wurm's Molt, Leather Belt
  • Andvarius, Gold Ring
  • Blackheart, Iron Ring
  • Doedre's Damning, Paua Ring
  • Dream Fragments, Sapphire Ring
  • Kaom's Sign, Coral Ring
  • Le Heup of All, Iron Ring
  • Ambu's Charge, Crusader Chainmail
  • Ashrend, Buckskin Tunic
  • Bramblejack, Plate Vest
  • Cloak of Flame, Scholar's Robe
  • The Covenant, Spidersilk Robe
  • Foxshade, Wild Leather
  • Hyrri's Ire, Zodiac Leather
  • Bones of Ullr, Silk Slippers
  • Goldwyrm, Nubuck Boots
  • Lioneye's Paws, Bronzescale Boots
  • Ondar's Flight, Goathide Boots
  • Shavronne's Pace, Scholar Boots
  • Sin Trek, Stealth Boots
  • Sundance, Clasped Boots
  • Wanderlust, Wool Shoes
  • Wondertrap, Velvet Slippers
  • Aurseize, Steelscale Gauntlets
  • Deshret's Vise, Steel Gauntlets
  • Doedre's Tenure, Velvet Gloves
  • Facebreaker, Strapped Mitts
  • Hrimsorrow, Goathide Gloves
  • Lochtonial Caress, Iron Gauntlets
  • Maligaro's Virtuosity, Deerskin Gloves
  • Ondar's Clasp, Wrapped Mitts
  • Sadima's Touch, Wool Gloves
  • Slitherpinch, Bronzescale Gauntlets
  • Alpha's Howl, Thicket Hood
  • Asenath's Mark, Copper Circlet
  • Chitus' Apex, Gleaming Circlet
  • Crown of Thorns, Vine Circlet
  • Ezomyte Peak, Rusted Casque
  • Fairgraves' Tricorne, Leather Cap
  • Geofri's Crest, Zealot's Chain Coif
  • Goldrim, Battered Cap
  • Heatshiver, Leather Hood
  • Honourhome, Chainmail Coif
  • Hrimnor's Resolve, Vaal Casque
  • Malachai's Simula, Copper Mask
  • The Peregrine, Ribbed Helmet
  • Starkonja's Head, Huntress Cap
  • Rime Gaze, Royal Circlet

Tuesday, March 19, 2013

I Love You Germany

You are most likely here for the spreadsheet, but i know some of you like the posts as well. It has been nearly 2 months since this spreadsheet was created, so i wanted to go over some interesting analytics.
  • 60,962 unique visits.
  • 68.76% are returning visitors.
  • Over 85% of visitors use Adblock.
  • 7,658 people have visited.
  • 0% of those visitors have donated.
  • The majority of visitors come from the United States, followed by Canada and Germany.
  • Visitors from Germany have the largest average visit duration of 2 minutes and 26 seconds. This is nearly double of most other countries. Do i need to learn German and make a German spreadsheet as well?
Time for a question! Have you supported Path of Exile by purchasing something from the microtransactions store? Please vote on the poll on the sidebar!

Monday, March 18, 2013

0.10.3c Patch Notes

http://www.pathofexile.com/forum/view-thread/268683
Version 0.10.3c
  • Magic items are no longer allocated to specific players when they drop. The only items allocated are: Uniques, Rares, Gems, Currency and Maps.
  • Increased the base duration of the item allocation timer from 1.6 seconds to 2.6 seconds. There is still a bonus allocation time for characters that are a distance away (travel time +10%).
  • Allocated items no longer show a countdown timer or player name. They are still dimmed out while they are allocated to someone else.
  • These changes were made to reduce the number of allocated items (for readability), increase their allocation duration (for fairness) and to reduce the visual chaos associated with the timer and allocation name appearing and disappearing (for readability). In our testing it is now much easier to see what items bosses drop and to click the items that are allocated to you.


These changes are the result of a lot of internal testing and discussion of player feedback. We will certainly make changes to the looting system in the future based on continued feedback. After you've tried out the new patch, we'd like to hear:

  • Was it easier to read what items drop now that fewer are allocated and the size of the item hovers doesn't change?
  • Does the increased allocation duration help enough in terms of being able to grab items in time assuming you react quickly?

0.10.3b Patch Notes

http://www.pathofexile.com/forum/view-thread/255676
Version 0.10.3b
  • Fixed a bug introduced in 0.10.3 where some chests would drop too many items.
  • Increased the drop rate of Maps in non-Map areas.
  • Slightly increased the drop rate of high level Maps.

Wednesday, March 13, 2013

Uniques Added to the Spreadsheet #2

If you are looking to add a shocking twist to your Cyclone build you may be interested in this weeks uniques now available on the spreadsheet!
  • Wake of Destruction, Mesh Boots
  • Windscream, Reinforced Greaves
  • Divinarius, Imperial Skean

Gems Added to the Spreadsheet #1

Recently added gems are now available on the spreadsheet, enjoy!
  • Incinerate
  • Cyclone

Tuesday, March 12, 2013

0.10.3 Patch Notes

http://www.pathofexile.com/forum/view-thread/249149
Version 0.10.3
Content:
  • Added a new Dexterity/Strength skill - Cyclone: Initiates a spinning series of attacks as you travel to a target location.
  • Added two new cosmetic microtransaction effects: Sawblade Cyclone and Blue Cyclone.
  • Added four new Unique items, three of which were designed by our Diamond supporters. One of the Diamond Uniques is an end-game Map.
  • Added doors to the Vaal/Pyramid tileset.
  • Continued to incrementally improve the art, effects and environments and audio.


Features:
  • The line for each stat on the character panel now alternates colours so that they're easier to read.
  • The display of life bars for party members can now display reserved life values.
  • While on the ground, gems with quality are now marked "Superior".
  • You now don't get disconnected for linking too many items in chat too fast. You will still be muted for spamming them.
  • The information that is put on the clipboard when you hover over and item and press Ctrl+C now includes socket information and itemlevel.


Balance Changes:
  • Increased the damage of Incinerate by 12.5%.
  • Added Cyclone (which is level 24) to the quest rewards for the Marauder, Duelist and Templar (at the Normal difficulty "Lost in Love" quest), the Shadow (Cruel difficulty Hillock quest) and the Ranger (Cruel difficulty Brutus quest).
  • There are now four Energy Shield passives behind Chaos Inoculation. There are three 8% additional Energy Shield nodes and a new notable (Infused Shield), which adds a 20% multiplicative Energy Shield bonus.
  • Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.


Bug Fixes:
  • Fixed a bug where it was possible for Increased Item Quantity/Rarity supports to stack too many times under some conditions.
  • Fixed a bug where you would not be told why you couldn't drop items with microtransaction effects on their gems.
  • Restored the PvP arena that uses the Ship Graveyard tileset, now that bugs with it are fixed.
  • Renamed the one-handed Ezomyte Axe to Butcher Axe, because the name clashed with another item.
  • Fixed a bug where you can't vote in a bandit fight if you portal out and back in again.
  • Fixed problems with the PvP announcer voice occuring at the same time as death screams.
  • Fixed some discrepancies between Nessa's text and her audio.
  • Fixed a problem with the visibility of sewer map nodes in higher difficulties.
  • When you get the Emperor's Road quest, the map is now updated correctly in all difficulties.
  • Fixed a bug where Hargan might not give you the Act Three sewer quest.
  • Reduced the size of the Bandit and Blackguard blood.

Thursday, March 7, 2013

0.10.2 Patch Notes

http://www.pathofexile.com/forum/view-thread/227309
Version 0.10.2
Content:
  • Added a new Intelligence Skill - Incinerate: Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
  • Added a new cosmetic microtransaction effect - Blue Flame Incinerate: Replaces the standard flame of Incinerate with a ghostly blue fire.
  • Added a new cosmetic microtransaction effect - Tiki Totem: Replaces the standard Spell Totem or Ranged Attack Totem with a coloured totem that has carved tiki designs.
  • Added four new Unique items, three of which were designed by our Diamond Supporters.
  • Added a new flamethrower ability to Snakes in the Dark Forest.
  • Monster packs in end-game Map areas have had their size variance increased.
  • The Solaris/Lunaris Temple tilesets have been improved and should now have higher performance.
  • Added a new 3v3 PvP arena. One of the other arenas has been disabled temporarily while we fix a problem.
  • Improved blood effects.
  • Improved the Ice Spear and Lightning Arrow effects.
  • Improved the performance of Ground Ice and Ground Tar.
  • Improved the gem icons to be slightly better from a colour blindness point of view.
  • Continued to incrementally improve the art, effects and environments.


Features:
  • The passive skill tree now requires confirmation before changes are applied. This prevents accidental misclicks. If you want to skip this confirmation, ctrl+click the passive and no window will be displayed.
  • We've added a "Lost Password" button to the main menu.
  • Pressing Ctrl+up in chat allows you to cycle through previous players you've talked to via whisper in this session.
  • Chat messages that are more than one line long now indent subsequent lines so that it's harder to confuse other players with fake messages.
  • There's now a /clear_ignore_list command that will remove all entries from the list of accounts you are ignoring chat messages from. Better management of ignore lists is coming in the future.
  • Players in an area are now always granted the quest status of having killed a boss regardless of who killed it.
  • The performance statistics overlay (F1) can now be bound to other keys.


Audio Changes:
  • Added PvP announcer audio for various events in matches.
  • Added personalised introductions for Nessa.
  • Added a few more Nessa greetings.
  • Added new Tarkleigh greetings.
  • Added some improved Marauder combat vocals.
  • Added improved Marauder comment dialogue.
  • Added new ranger dialogue and improved some existing ones.
  • Overhauled the audio of the Lion and Beast monsters.
  • Improved the audio for ground effects, gore effects and Pyromaniac projectiles.


Quest Reward Changes:
  • Gem quest rewards were reshuffled so that caster classes have access to Incinerate around level 10.
  • The quest reward for the Kraityn quest on Cruel difficulty has been changed from 4% to 6% increased attack speed.


Item Balance Changes:
  • A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.
  • Itemlevel 78 and 79 mods are now available on items.
  • Reduced the movement speed penalty on Ebony Tower Shields. This will only affect new shields that are dropped in 0.10.2 and above.
  • Increased the base armour on Pinnacle Tower Shields. This will affect existing ones.
  • Gloves and Boots can now have up to the "Seething" increased energy shield mod. They were previously limited to "Radiating" and below.


Active Skill Balance Changes:
  • Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
  • Cleave's physical damage now increases by 4% per level rather than 3%.
  • Double Strike's physical damage now increases by 4% per level rather than 3%.
  • Infernal Blow's physical damage now increases by 4% per level rather than 3%.
  • Heavy Strike's physical damage now increases by 5% per level rather than 4%.
  • The Portal gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem.
  • Early levels of Fire Trap have had their damage reduced by around 35%.
  • Early levels of Poison Arrow have had their damage reduced by around 35%.
  • The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper. It ramps up to the same mana cost as before for high levels.


Passive Skill Balance Changes:
  • An additional group of mana passives has been added near to the Ranger area.
  • The Duelist starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
  • The first Duelist damage node now has +12 maximum life.
  • The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.
  • Dual-wield-specific damage and attack speed passives have been improved.
  • One handed and two handed Duelist passives have been merged into a general melee track.
  • The Might notable passive has been changed to Master of the Arena (+20 strength, +2 melee range, +8% melee damage).
  • The Agility notable passive has been changed to Acceleration (+20 dexterity, +12% attack speed).
  • Berserking has been moved closer to the Duelist part of the tree.
  • The early Duelist life group has been moved onto the opening path and consolidated into 1% life regeneration, 12% maximum life and 8% maximum life.
  • The Armour Master notable passive has been removed, with its power added to the Leather and Steel nodes.
  • The Duelist Dervish passive has been increased from +8% block rate to +10%.
  • Increased the block on the Shield Mastery passive for the Duelist.
  • Added a new set of mana gained on kill passives near the Duelist area.
  • The Duelist Bow attack speed node has been increased by 2%.


Monster Balance Changes:
  • Reduced the damage of Flamebearers.
  • Reduced the damage of Alchemists, especially in earlier difficulties.
  • Increased the damage of Piety's Arc skill in higher difficulties.
  • Various balance adjustments have been made to Map bosses.
  • Undying Incinerators now display that they will explode on their targets when on low life.


Bug Fixes:
  • Fixed a bug where Culling Strike would prevent the Item Rarity/Quantity support gems from applying.
  • Fixed a bug where Shield Crabs would not drop items when they died if they were hit by enough cold damage to freeze them and kill them in one hit, if they were not already frozen.
  • Fixed a bug where map pins on the world screen would continue to pulse after hovering a waypoint.
  • Fixed some walkability problems in the Promenade and Collonade end-game Maps.
  • Fixed a bug where using a currency item sometimes played the sound effect twice.
  • Fixed bugs related to scrolling the Options panel with the mouse wheel.
  • Fixed a bug where long names could overlap the league icon in the character selection screen.
  • Fixed various problems related to sounds from inventories stacking.
  • Changed the spawning of large chests so that they're less likely to spawn right up against another object, making their items inaccessible.
  • Fixed a bug where the text on the social panel could be the wrong size after resizing the window.
  • Fixed a bug where Piety's Crematorium guards could get stuck non-aggro.
  • Fixed some bugs related to text wrapping.
  • Fixed a server crash related to bandit fights.
  • Fixed some bugs related to whether players are counted as in or out of a bandit fight.
  • Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
  • Fixed a bug on the character selection screen where the up/down arrow keys were not working properly if your list was filtered by league.

Sunday, March 3, 2013

Tip of the Day #6

When you vendor 5 of the same item type, you will receive a new rerolled unidentified item of the same type. The items must be magic or rare quality. The example below shows 5 imbued wands being vendored for a new rerolled unidentified imbued wand.