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Saturday, July 12, 2014

The One-Month Leagues Have Started!

The two one-month league events have started! For more information, the ladder threads for the Regular and Hardcore events contain the rules, prizes and current standings of players. Best of luck, everyone!

Monday, July 7, 2014

1.1.5b Patch Notes

Version 1.1.5b
  • Fixed issues with scroll bars in the in-game shop.
  • Fixed a bug where Lightning Warp would not trigger with Trigger Gems.
  • Fixed a bug with the life display when using Vaal Righteous Fire with leech and Vaal Pact.

1.1.5 Patch Notes

Version 1.1.5:
Content and Features:

  • Added a new Intelligence skill - Ball Lightning: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
  • Added a new corrupted Skill Gem - Vaal Lightning Trap: Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.
  • Added a new corrupted Skill Gem - Vaal Righteous Fire: A fiery blast removes your energy shield and all but 1 life, exploding outwards to deal fire damage to nearby enemies based on the life and energy shield lost.
  • Added a new Intelligence Support Gem - Spell Echo: Supported spells repeat an additional time. This only works for spells manually cast by the caster or by a spell-casting spectre.
  • Ball Lightning is a quest reward for the Witch, Templar, Shadow and Scion from the "Enemy at the Gate" quest in Cruel difficulty.
  • Spell Echo is a quest reward from the "A Fixture of Fate" quest in Merciless difficulty.
  • Added eight new cosmetic microtransactions: Arcane Helmet, Arcane Gloves, Arcane Boots, Arcane Body Armour, Ghostflame Skull, Ghostflame Weapon Effect, Ghostflame Footprints Effect and Black Hole Portal Effect. There's also a bundle that contains all four Arcane skins.
  • Added four new unique items, two of which are designed by our supporters.
  • Added two new achievements: Identity Corruption and Full Clear: Apex of Sacrifice.
  • Added 3D art for the following items: Jaws of Agony, Saffell's Frame, Spring Leaf, Kaltenhalt, Titucius' Span, Voidhome and the Race Season Eight alternate art rewards.
  • We updated and improved the appearance of Chatters.

  • Due to the slow cast speed of Ethereal Knives, we have made it cast 25% faster. Its damage has been reduced by 20% to compensate. We have reduced its mana cost so that it costs the same per second as before. The Rogue Exile Ash Lessard and the Corrupted Area boss Haviri, Vaal Metalsmith are also affected by this change.
  • Most monsters now hit more frequently for less damage with Ball Lightning. Multiple projectiles from the same Ball Lightning volley use cannot simultaneously hit. Vessel of the Vaal has not been affected by these changes.
  • We have reduced the Dodge and Spell Dodge from Vaal Grace. The duration has been increased.
  • We have increased the damage of Raging Spirits. At gem level 1 it is 21% higher, which scales down to no increase at gem level 8 and 9. The damage then scales up at higher levels to 66% more damage at gem level 20.
  • We have increased the spawn speed of the Stream of Monsters mod on ambush chests.

Bug Fixes:
  • Fixed a bug where Cast Times on skills were not on the Skill Gem display.
  • Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.
  • Fixed a bug in the Sarn Arena where the shrine, exits and environmental doodads could disappear after a long period of the instance being open.
  • Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.
  • Fixed the buffs on Doryani's Invitation to display an appropriate icon.
  • Fixed how the vanishing Fairgraves held his weapons in the Mao Kun unique map.
  • Fixed a rare crash with the Headhunter unique.
  • Improved the performance of the environment for the Palace Dominus Fight.
  • Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
  • Fixed a crash with Arcing spells being used on Piety, when she used Lightning Warp.
  • Fixed a crash when using Vaal Lightning Strike on Piety, when she uses Lightning Warp.
  • Fixed an issue where Piety could be in both Fire and Ice Form simultaneously.
  • Fixed a bug with checkpoints and the bandit fights.
  • Fixed a bug where the original Atziri would still block movement after she had split into mirror forms and she was no longer there.

1.1.4c Patch Notes

Version 1.1.4c
  • We've added some new cosmetic microtransactions: Verdant Footprint Effect, Verdant Body Armour Skin, Verdant Helmet Skin, Verdant Boots Skin and Verdant Gloves Skin. There's also a bundle that contains all four Verdant skins.

1.1.4b Patch Notes

Version 1.1.4b (hotfix):
Serverside Fixes:
  • The following fixes will apply when you enter a new area:
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
  • The fifth unique item introduced in 1.1.4 is now enabled to drop.
  • Fixed a bug where an Invasion boss in the Chamber of Sins could be inaccessible.

Clientside Fixes:
  • The following fixes will apply when you restart and update the client:
  • Added a buff icon for the new Forbidden Taste unique flask.
  • Fixed an occasional crash related to audio changes in 1.1.4.

1.1.4 Patch Notes

Version 1.1.4:
Content and Features:

  • Added a new Intelligence skill - Flame Surge: Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.
  • Added a new corrupted Skill Gem - Vaal Flameblast: Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.
  • Added a new corrupted Skill Gem - Vaal Grace: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
  • Added a new corrupted Skill Gem - Vaal Clarity: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
  • Flame Surge is a quest reward for the Witch, Templar and Shadow from the quest "Intruders in Black" in Normal.
  • Added three new cosmetic microtransactions: Tentacle Wings Back Attachment, Soul Nexus Clarity Effect and Bandana Helmet Skin.
  • Added five new unique items, four of which are designed by our supporters. One of the uniques is a unique map.
  • Added two new achievements: Virtue Corruption and Dream Enrichment.
  • Added one new vendor recipe involving common Vaal items.
  • Added 3D art for the following items: Chernobog's Pillar, Fencoil, Shavronne's Wrappings and Skullhead.
  • We have added armour and weapon racks to the Barracks area. These chests drop only armour or only weapons respectively.
  • We changed the way longer audio files are loaded and played to reduce load times and memory use.
  • We have added race rewards and the functionality required for Race Season Eight.
  • Updated and improved several audio elements of the game.

Vaal Side Areas from Fragments:
To provide both the ability to run Vaal areas at will without re-spawning areas, and to use additional Fragments that players have accumulated, a new feature has been added to the map device.
  • We have added the ability to spawn Vaal areas in The Eternal Laboratory using Vaal Fragments. If you use one Fragment, a Vaal side area will created as a map. If you use all four fragments, they must be in the correct arrangement for creating Atziri's area.

Map Mods:
We have made changes to how degeneration in map mods is handled. This change was made as the Suffering mod inhibited hybrid life/ES builds from being played. This is a style of defence we would like to see used as an option, however this one map mod was very punitive to this style of play. This map mod also overstressed the requirement for a base amount of life regeneration, which is not equally available to all classes.
  • We removed the Suffering map mod and replaced it with two other mods filling the same role, "of Venom" and "of Desecration". The replacement mods keep the chaos damage over time flavour, but are not an always-on effect.
  • "of Venom" has been added as a map mod, which gives all the monsters on the map Poison on Hit.
  • "of Desecration" has been added as a map mod, which gives the map patches of Desecrated ground.

Dual Wielding Changes:
We have made changes to dual wielding to improve it. Dual wielding was weaker than the alternatives of using a shield or a two-handed weapon (which received improvements as part of 1.1.0). We want dual wielding builds to be as viable as other build types.
  • Players now receive a +20% physical damage multiplier while dual wielding.
  • We have reduced the damage of Dual Strike by 10%, but it's still higher than it was before because of the new dual wielding bonus. This particular skill was already very strong, and it benefited too greatly from the dual wielding buff. This change will make more skills viable to use while dual wielding, especially earlier in the game, and reward high physical damage one-handed weapons.
  • A bug in monster dual wielding was also fixed. Their off hand weapon was doing no damage.
  • In reaction to the off-hand damage of monsters being fixed, we have reduced the damage of most dual wielding monsters by 20%, and a further 10% less damage with Dual Strike.

Descent: Champions Changes:
Descent: Champions is the signature race of Season Eight. It will be run as 40 minute races. We have made several changes to Descent: Champions to make the race more suitable for this purpose:
  • We removed many dead ends, and increased the linear nature of The Entrance Hall, The Chattering Halls, The Croaking Halls and The Rasping Halls.
  • We moved the entrance to The Freezing Chamber to be more central in The Rasping Halls.
  • We moved the entrance to The Obelisks of Faith to be more central in The Haunted Dungeon.
  • We moved the entrance to The Chamber of Greed to be more central in The Burning Cave.
  • Added a new Unique Claw (Scar of Fate) to one of the starting chests.
  • Added a new Unique One Hand Sword (Blood of Summer) to both of the starting chests.
  • Buffed Tear of Entropy (Unique Helmet), Relic of the Cycle (Unique Bow) and Remnant of Empires (Unique Shield).
  • The Templar now receives the Flameblast Skill Gem.
  • The Shadow now receives the Glacial Cascade Skill Gem.
  • The Templar no longer receives the Summon Skeletons Skill Gem.
  • The Templar's Lightning Strike skill gem has been moved to the opposing area's chest.
  • The Marauder and Duelist now receive Molten Strike in the provisions chest.

General Balance:
  • We have increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
  • We have reduced the movement penalty that armour types have as follows:
  • Tower Shields now have a 3% movement speed penalty (the same as other shields) instead of 6%.
  • Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
  • Plate Vest only has a 3% movement speed penalty, rather than the 5% that other Strength armour has.

Bug Fixes:
  • Fixed a bug where areas with corrupted secret areas inside them would take noticeably longer to load.
  • Fixed a bug where exploding strongboxes would not have a delay before they exploded.
  • Fixed map bonus from fragments on The Alluring Abyss area to be consistent with the Fragment bonuses on The Apex of Sacrifice area.
  • Fixed a bug where some skills could move monsters or players to inside terrain.
  • Fixed a bug where spiralling projectiles could go into the ground or into the sky arbitrarily.
  • Fixed some common cases where Strongboxes could block progress.
  • Fixed a bug where character audio looped in character creation.
  • Fixed a bug where the Anarchic prefix did not always spawn an Exile in low-level side areas.
  • Fixed a bug where creating a new character on an account with no characters would not have a default league.
  • Fixed a bug where the zombie on the opening beach could show model segments during his bite animation.
  • Fixed an issue where corrupting some unique quivers could remove the level requirement.
  • Fixed some issues with the Eternal Weapon Effect for some weapon types.
  • Fixed some issues with Witch weapon animations.

1.1.3b Patch Notes

Version 1.1.3b (hotfix):
Serverside Fixes:

  • The following fixes will apply when you enter a new area:
  • Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. The recipes affected won't update on town instances that were created before the hotfix.

Clientside Fixes:
  • The following fixes will apply when you restart and update the client:
  • Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. On the client this will show as having the correct tags.
  • Fixed a bug where Vaal Auras showed Skill Duration instead of Buff Duration.
  • Fixed a minor bug where when swapping a skill bar slot from one disabled skill to another skill that is disabled for a different reason, the popup text saying why it was disabled would not change, and would thus be incorrect.