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Monday, April 14, 2014

1.1.2 Patch Notes

Version 1.1.2:
Content and Features:

  • Added support for checkpointing. When you die in a non-hardcore league, you can choose between reviving in town or reviving at the last checkpoint. Checkpoints are made when you enter new areas or use internal teleporters within an area.
  • Added a new corrupted Skill Gem - Vaal Storm Call: Sets a marker at a location. While the marker remains, lightning strikes random enemies near it, dealing damage to them. After a short duration, a large bolt of lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers from this skill.
  • Added a new Intelligence skill - Glacial Cascade: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in their area.
  • Glacial Cascade is first available to the Witch, Templar, Shadow and Scion from "The Caged Brute" in Normal difficulty.
  • Added a new Dexterity/Intelligence Support Gem - Block Chance Reduction: This is a recipe-only support gem intended to have a PVP focus. It reduces the chance to block or spell block supported skills.
  • Added five new Unique items, four of which were designed by our supporters. One of the new Uniques is a map.
  • Added two new cosmetic microtransactions: Seraph Weapon Effect and Seraph Footprint Effect.
  • New recipes have been added for the Block Chance Reduction Support Gem, and the new low level quiver unique. The recipe for Cartographer's Chisels has been extended.
  • Ground Slam's visual effect has been updated.
  • 3d art has been added for the following items: Atziri's Splendour, Rearguard, Drillneck and the alternate art Blackgleam.
  • Added two new achievements: "Hostile Territory" and "Behold My Army".
  • Introduced two new Rogue Exiles: a Templar and a Scion.
  • Introduced two new Invasion Bosses into the pool of Invasion Bosses.
  • Added a new Map Mod - Antagonist's: Rare Monsters each have a Nemesis mod.
  • Several corrupted secret area bosses and Invasion bosses have new visual effects.
  • Flamebearers in the Sceptre of God now have a new golden skin.


Balance:
  • Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier. Corrupted secret area bosses and Rogue Exiles were also updated in this process.
  • Arc and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time. Arc now increases in chain counts as the gem increases in level.
  • Poison Arrow's damage has been increased by 8% at level 1, scaling up to an increase of 75% at level 15 of the gem.
  • Reduced Cleave penalty from -30% to -20%.
  • Shockwave Totem's pulses have been sped up from 0.75 seconds to 0.60 seconds each.
  • Arctic Breath's damage has been increased by 42% at level 1, up to an increase of 95% at level 15.
  • Flesh Offering now grants 30% attack, movement and cast speed at level 1, up to 40% at level 21 of the gem.
  • Glacial Hammer now has specific PvP raw scaling, so that it does 30% less damage in PvP situations. This is on top of existing PvP scaling.
  • Smoke Mine no longer teleports your minions with you when detonated.
  • Monster versions of Molten Shell now require more damage to set off at higher levels.
  • The "of Fracturing" map mod now gives 30% additional quantity and has been made rarer.
  • Undying Evangelists now appear less frequently within their packs.
  • Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
  • Atziri now removes curses correctly when she enters her mirror phase.
  • Increased the drop rate of rare Vaal Fragments.
  • Reduced the drop rate of Vaal Orbs.
  • Some Rogue Exiles now use Vaal skills.


Bug Fixes:
  • Fixed a bug where using Desecrate in the Eternal Laboratory in the Invasion League would generate different monster corpses than in other leagues.
  • Fixed a bug where Chain and Fork did not work correctly with Vaal Power Siphon.
  • Fixed a bug where Dominus in the Palace Map did not correctly trigger his monster spawners when entering his second phase.
  • Fixed a bug where aura skills linked with totems and trigger gems could be cast manually in addition to being triggered.
  • Fixed a bug where Demigod's Bounty had no vendor sell price.
  • Fixed a bug with Strongbox monster spawning where some monsters would fail to be created.
  • Claw Nodes in the Shadow and Ranger areas have had their art corrected.
  • Fixed a bug where Exiles that were supposed to have the Resolute Technique Keystone were not always hitting.
  • Fixed a bug in Capture the Flag where, if a player died while converted, he would resurrect on the wrong team.
  • Unset Ring's 2D Art has been corrected to not be the same as that of the Voideye unique.
  • Fixed a bug where you could not get to The Desecrated Shrine in Descent races.
  • Fixed a bug where Sarn Arena announcements did not attribute minion kills correctly.
  • Fixed various issues with the sync and functionality of Atziri's Flameblast.

1.1.1c Patch Notes

Version 1.1.1c:
  • Added support for Race Season 7.
  • Added the Vaal microtransactions for the first 50 Ambush and 50 Invasion Atziri kills.
  • In cut-throat events, the exit to character screen option is now disabled.
  • Fixed issues with blocked progress in the Breaking Some Eggs quest and The Root of the Problem quest related to deleted quest items. If you had quest items that were recently deleted, then you should be able to finish the relevant quests as though the quest items were still there.
  • Fixed a bug with the Elemental Proliferation support on Doryani's Catalyst.
  • Fixed a bug with the damage dealt by Bladeback Guardian.
  • Fixed several issues with unreachable chests in areas based on The Docks.
We have deployed a small hotfix to resolve the bug where the Endless Ledge would spawn with incorrect monsters. This includes a client-side update. We have not incremented the version number of the client.

1.1.1b Patch Notes

Version 1.1.1b:
  • Fixed a bug where Desecrate would not choose from the full pool of available monsters in the current world area in Invasion League.
  • Fixed a bug that caused the damage dealt by Detonate Dead to be delayed.
  • Prevented mirrored items from being used in Vendor recipes that upgrade or improve existing items.
  • Fixed a bug that caused the first level of Explosive Arrow to have a greater mana cost than intended.
  • Fixed a bug with Vaal Summon Skeleton's placement of skeletons.
  • Simplified the display text for implicit mods that grant active skills.
  • Simplified the display text for the mods on the Three Dragons unique.

1.1.1 Patch Notes

Version 1.1.1:
Atziri's Influence Grows Stronger:
Piece by piece, Wraeclast bows to its new monarch. The lovely Atziri, Queen of Sacrifice. As Wraeclast bleeds, Atziri's thirst only grows.

  • Added a new corrupted Skill Gem - Vaal Summon Skeletons: Summons an army of skeletal warriors, archers and mages, led by a powerful general.
  • Added a new corrupted Skill Gem - Vaal Glacial Hammer: Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape.
  • Vaal Orbs can now generate more corrupted implicit mods than before.
  • Players are now 20% more likely to encounter a Corrupted Secret Area.
  • Rarer Vaal Fragments are now more likely to drop.


Content/Features:
  • Added two new Unique items, both designed by our supporters.
  • Added two new cosmetic microtransactions: Guardian Mask Helmet Skin and Arctic Ice Nova Spell Effect.
  • Added two new achievements: Vaal Gemling (have a Vaal gem reach level 20) and Full Spectrum (corrupt an item to have a white socket).
  • Added a new vendor recipe.
  • Added a new Map Mod - Anarchic: Map contains two extra Rogue Exiles.
  • When a player is slain in the Sarn Arena, the kill is now announced locally with both character names shown.
  • Improved zombie dismemberment.
  • More Invasion bosses have distinct visual indicators.


Balance Changes:
  • Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
  • Increased the quantity and rarity of items dropped from Corrupted Secret Area and Invasion bosses.
  • Invasion bosses which are harder than average now drop increased rewards in higher difficulties based on their level of challenge.
  • Fixed a problem where Flameblast was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.
  • If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
  • Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.


Bug Fixes:
  • Fixed a bug where monsters could spawn on small islands in the rivers inside caves.
  • Fixed a bug where Orbs of Chance would be consumed without effect when used on Map Fragments.
  • Fixed a bug related to Blood Elementals playing the emerge animation at the wrong time.
  • Fixed a bug where the Imperial Gardens occasionally generated in an incompletable state.
  • Fixed a bug where a player was able to walk to the edge of a level.
  • Corrected the name of the Life and Mana node in the Witch starting area of the passive tree.
  • Fixed a bug where it was possible for monsters to become stuck in the Neglected Cellar.
  • Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
  • Removed an unfinished skill from an Invasion boss.
  • Fixed a bug that could cause the Corrupted Secret Area attached to The Southern Forest to be inaccessible.
  • Fixed a bug where monsters could spawn in bad locations in The Docks.
  • Fixed a bug where the Strongbox mod that drops additional magic or rare items would have no effect on Maps.
  • Fixed a bug that could cause monsters spawned by the Strongbox stream-of-monsters mod to behave strangely.
  • Fixed a bug where Jeweller's Orbs would not prevent you rerolling an item that had more sockets than it naturally could have at that itemlevel, due to dropping from a Strongbox with the increased sockets mod.

1.1.0f Patch Notes

Version 1.1.0f (hotfix):
Serverside Fixes:

  • The following fixes will apply when you enter a new area:
  • Fixed a bug where the Strongbox mod that dropped additional magic or rare items would not always drop the correct number.
  • Fixed a bug where some mod restrictions on Strongboxes would not work (for example, quality mods could erroneously spawn on Jeweler's Strongboxes).
  • Fixed a bug where the level 78 tri-attribute hybrid defensive mod could spawn on lower-tier Sacrificial Garbs.
  • Fixed some cases where atypically few or many Strongboxes could spawn in some areas.
  • Fixed two more instance crashes.

1.1.0e Patch Notes

Version 1.1.0e (hotfix):
Serverside Fixes:

  • The following fixes will apply when you enter a new area:
  • Reduced the damage of Searing Bond (by 28% at gem level 1, tapering to no change at gem level 20). Because most support gems don't affect Searing Bond, it's still quite powerful, especially when socketed in items that grant additional gem levels.
  • Reduced the number of Maps dropped from Cartographer's Strongboxes.
  • Ossecati, Boneshaper now spawns skeletons on himself rather than on the player.
  • Konu, Maker of Wind no longer leeches life.
  • Fixed a bug where The Bolt Juggler would set Ice Nova traps when no players were nearby.
  • Reduced the spike damage potential for Spinesnap and Kamaq, Soilmaker.
  • Fixed two instance crashes.

1.1.0d Patch Notes

Version 1.1.0d:
Features:
  • You can now see your body armour while wearing The Bringer of Rain. This includes cosmetic microtransactions such as Wings and the Seraph Armour skin.
  • Added descriptions for Ambush and Invasion leagues that appear where map properties are shown.
  • Made further improvements to the spawning of Strongboxes in narrow areas like caves.


Balance:
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • Corrected the properties displayed on Shivershell so that his Vaal Detonate Dead is documented.
  • Rebalanced damage of Tailsinger's Frost Wall. It's now lower at low levels and higher and high levels.
  • Reduced Bladeback Guardian's Flame Nova damage at early levels.
  • Halved the spawn rate of Gemcutter's Strongboxes in the Ambush league.
  • Corrected a passive skill in the Marauder armour section which incorrectly had an additional 6% life.


Bug Fixes:
  • Fixed a bug where alternate gem effect microtransactions would be destroyed if you corrupted the gem to a Vaal version. If this happened to you, please contact support@grindinggear.com to have the effect restored. They can see if you actually lost one, by the way.
  • Fixed some problems with trap targeting. If a trap hits the targeted monster, it will now fall to the ground and explode immediately.
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
  • Fixed a bug where spirals (as used by some Vaal skills) didn't work with multiple projectiles.
  • Fixed a bug in the Crypt Level 2 that could cause no boss room to spawn.
  • Fixed a problem that would allow a 0% quality gem to reach 23% quality with one Vaal Orb.
  • Fixed a bug where the Vaal Vessel would not drop items in some situations.
  • Fixed a bug where no monster corpses would spawn in PvP areas in the Invasion league.
  • Fixed a bug where monster packs in the Ancient Pyramid would have more than one totem in the Invasion league.
  • Fixed another crash related to loading fonts.
  • Fixed an instance crash that can occur in the Apex of Sacrifice and the Dominus fight.