The Anvil |
Victario's Acuity |
Auxium |
Death Rush |
Gifts from Above |
Perandus Signet |
Shavronne's Revelation |
Death's Oath |
Infernal Mantle |
The Blood Dance |
Demigod's Stride |
Voidbringer |
Deidbell |
Devoto's Devotion |
Leer Cast |
Mindspiral |
Soul Taker |
Wideswing |
Voltaxic Rift |
Cybil's Paw |
Mon'tregul's Grasp |
Kongor's Undying Rage |
Quecholli |
Rebuke of the Vaal |
The Goddess Bound |
The Goddess Scorned |
Void Battery |
Divination Distillate |
Poorjoy's Asylum |
Friday, September 20, 2013
Uniques Added to the Spreadsheet #7
The following uniques have been added to the spreadsheet, values will be updated during the week. Thank you for visiting!
Thursday, May 2, 2013
Spreadsheet Promotion
Those that donate will receive a copy of the spreadsheet. With the spreadsheet you can do as you please. This means you can add it to your website or blog, update it, and alter it any way you see fit. You will own the spreadsheet that is sent to you, and have full permission from me. That is 345 items already priced and sorted in the spreadsheet, all the work is done for you already. This is being offered as a way of saying thank you to those that want to support this spreadsheet.
The spreadsheet sent to you will be in Microsoft Excel (.xlsx) via email within 24 hours. You can upload this to Google drive to create your own spreadsheet, it's very simple. If you prefer a different format i will be pleased to send you one of these instead if requested.
OpenDocument Format (.ods)
PDF document (.pdf)
Comma Separated Values (.csv, current sheet)
Plain Text (.txt, current sheet)
Web Page (.html, current sheet)
Instructions: Go to Google drive, select create, spreadsheet. Once the spreadsheet has been created select open, browse and upload the .xlsx file.
You can find the donate button at the top of the page, for a full list of those that have donated visit this link. You will be redirected to the download page after checkout. Once again thank you for visiting.
The spreadsheet sent to you will be in Microsoft Excel (.xlsx) via email within 24 hours. You can upload this to Google drive to create your own spreadsheet, it's very simple. If you prefer a different format i will be pleased to send you one of these instead if requested.
OpenDocument Format (.ods)
PDF document (.pdf)
Comma Separated Values (.csv, current sheet)
Plain Text (.txt, current sheet)
Web Page (.html, current sheet)
Instructions: Go to Google drive, select create, spreadsheet. Once the spreadsheet has been created select open, browse and upload the .xlsx file.
You can find the donate button at the top of the page, for a full list of those that have donated visit this link. You will be redirected to the download page after checkout. Once again thank you for visiting.
Saturday, April 20, 2013
0.10.7 Patch Notes
http://www.pathofexile.com/forum/view-thread/340794
Version 0.10.7
Content:
Features:
Balance Changes:
Map Mod Balance Changes:
Bug Fixes:
Version 0.10.7
Content:
- Added a new Intelligence/Strength Support Gem - Minion and Totem Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty.
- Added a new Strength/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty.
- Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.
- Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect.
- Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity).
- Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity).
- Added a new Flask Mod - "of Staunching": Removes Bleeding.
- Added a new Flask Mod - "of Grounding": Dispels Shocked.
- Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item.
- Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius.
- The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage.
- The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph.
- The Way Forward quest now requires you to kill a Unique blackguard called Captain Arteri who is guarding the blockage.
- Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.
- Continued to incrementally improve the art, effects and environments and audio.
Features:
- Skills bound to the middle and right mouse buttons can now be bound to a key instead.
- The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory.
- More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed.
- We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs.
- When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters.
- Gems on the ground now do not show their level in their name if they are level one.
Balance Changes:
- The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.
- Increased the drop rate of Unique items.
- An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items.
Map Mod Balance Changes:
- Armoured - quantity bonus increased from 6% to 8%.
- Capricious - quantity bonus increased from 8% to 14%.
- Grounded - quantity bonus increased from 6% to 8%.
- Incombustible - quantity bonus increased from 6% to 8%.
- Mirrored - quantity bonus increased from 12% to 18%.
- Molten - quantity bonus increased from 6% to 8%.
- Punishing - quantity bonus increased from 12% to 18%.
- Splitting - quantity bonus increased from 12% to 18%.
- Unwavering - quantity bonus increased from 6% to 12%.
- of Exposure - quantity bonus increased from 15% to 30%.
- of Smothering - quantity bonus reduced from 30% to 20%.
- of Vulnerability - quantity bonus increased from 18% to 25%.
Bug Fixes:
- If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping.
- Fixed a bug where internal teleports inside levels could fail to change the environment.
- You can no longer close the options panel by opening another panel if there are unsaved changes to the options.
- Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly.
- Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town.
- Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly.
- Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly.
0.10.6b Patch Notes
http://www.pathofexile.com/forum/view-thread/338677
Version 0.10.6b
- Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
- Improved automatic prize awarding in preparation for Season Two of our race leagues.
Uniques Added to the Spreadsheet #6
The more recent unique items are now available on the spreadsheet, sorry about the delay! Has the new search feature been helpful? Any bugs?
- Thief's Torment, Prismatic Ring
- Icetomb, Latticed Ringmail
- Soul Mantle, Spidersilk Robe
- Tabula Rasa, Simple Robe
- Darkray Vectors, Dragonscale Boots
- Asenath's Gentle Touch, Silk Gloves
- Abyssus, Destroyer Casque
- Demigod's Triumph, Golden Wreath
- Demigod's Presence, Gold Amulet
- Rat's Nest, Grove Hood
- Aurumvorax, Basket Rapier
- Pillar of the Caged God, Long Staff
- Acton's Nightmare, Overgrown Shrine Map
- The Coward's Trial, Crypt Map
- Minion and Totem Elemental Resistance
- Increased Burning Damage
- Searing Bond
Tuesday, April 16, 2013
0.10.6 Patch Notes
http://www.pathofexile.com/forum/view-thread/326601
Version 0.10.6
This one is a small patch because it's our fourth one this week. Due to the new skill and uniques it is designated as 0.10.6. Most of the bug fixes that would normally go in a major patch like this were either deployed earlier this week or pushed into next week's 0.10.7 patch so that this one could be deployed before the weekend.
Version 0.10.6
- Added a new Strength/Intelligence skill - Searing Bond: Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
- Searing Bond is available as a quest reward from the "Lost in Love" quest in Normal difficulty for the Witch, Templar and Marauder. Shadows and Duelists can get it from the "Enemy at the Gate" quest in Cruel difficulty.
- Added four new cosmetic Microtransactions: Green Searing Bond, Antlers, Twisted Horns and Demon King Horns.
- Added four new Unique items, two of which were designed by our Diamond supporters. One of them is a Unique Map.
- The environment of the Terraces has been changed so that it's more consistent with early Act One.
- Updated the elemental impact sound effects.
- The Lightning Thorns skill, as cast by the Blackguard Mages, now does lightning damage to ranged as well as melee attackers. It does less damage than before. The casters have to be closer to use it and have a reduced chance to cast it.
- Use of the terms "burning" and "ignite" was standardised in the text for stats, skills, buffs and passives.
This one is a small patch because it's our fourth one this week. Due to the new skill and uniques it is designated as 0.10.6. Most of the bug fixes that would normally go in a major patch like this were either deployed earlier this week or pushed into next week's 0.10.7 patch so that this one could be deployed before the weekend.
0.10.5c Patch Notes
http://www.pathofexile.com/forum/view-thread/324290
Version 0.10.5c
- Increased the grace period of invulnerability when entering an area (which is cancelled when you perform any action) from 10 seconds to 20.
- Fixed a bug where right clicking people in chat would often give the wrong result.
- Fixed a bug where Victario's Stashes were not dropping items.
- Fixed a bug where a totem (summoned by a trap) that created minions would create them dead.
0.10.5b Patch Notes
http://www.pathofexile.com/forum/view-thread/322317
Version 0.10.5b
Version 0.10.5b
- Summoned Skeletons should no longer lag when they appear for the first time.
- Fixed a visual problem related to shields on Witches.
- Fixed a bug (introduced in 0.10.5) where side mouse buttons bound in external voice chat programs would not work any more.
- Cosmetic effects can not be applied to items in cut-throat leagues. This prevents issues that would occur if you died with a full microtransaction stash and had effects on items (with nowhere to automatically reclaim them to).
Friday, April 12, 2013
The Spreadsheet Gets an Upgrade!
I am pleased to announce that the spreadsheet has received a much needed upgrade. A special thank you goes out to Cliff for writing the code.
- Search - Quickly search for an item.
- Sorting - Click on a column heading to sort.
Monday, April 8, 2013
Uniques Added to the Spreadsheet #5
Looking to clutter your stash with more uniques? Check out this weeks additions now available on the spreadsheet.
- Bronn's Lithe, Cutthroat's Garb
- Carcass Jack, Varnished Coat
- Rainbowstride, Conjurer Boots
- Rise of the Phoenix, Mosaic Kite Shield
- Bloodseeker, Hellion's Paw
- Nycta's Lantern, Crystal Sceptre
- Chober Chaber, Great Mallet
- Maelstrom of Chaos, Mountain Ledge Map
- Vaults of Atziri, Vaal Pyramid Map
- Rathpith Globe, Titanium Spirit Shield
Gems Added to the Spreadsheet #2
These support gems are now available on the spreadsheet.
- Melee Splash
- Multistrike
- Power Charge on Critical
0.10.5 Patch Notes
http://www.pathofexile.com/forum/view-thread/314020
Version 0.10.5
Content/Features:
Balance:
Bug Fixes:
If you like this patch, please support us! Thanks again for your great feedback and generous support. It really helps.
There will be an update about combat/movement synchronisation posted in the next few days (in the upcoming Development Manifest forum). There's no need to post in this patch notes thread asking what the status is about these changes - we definitely hear you :)
Version 0.10.5
Content/Features:
- Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
- Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
- Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
- Added four new Unique items, two of which were designed by our Diamond supporters.
- To improve performance, we have reduced the complexity of most visual aura effects.
- Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.
- The bandit waypoints have been moved away from their camps to prevent trivial boss farming.
- The Slums area has been modified so that it's easier to find objectives (and is less circular).
- All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.
- The burning effect has been visually improved.
- Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).
- Microtransaction effects now affect the entire length of a staff.
- Some monsters (such as Rhoas) have had their sounds redone.
- Continued to incrementally improve the art, effects and environments and audio.
Balance:
- Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.
- Viper Strike: Intentionally does not work with Melee Splash at the moment.
- The range of Arc used by Blackguard Arcmages has been reduced.
- On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.
- The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.
- The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.
- Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).
- The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.
- Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty).
- Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).
- Multistrike is currently a world drop support gem.
- Victario's hidden stashes now drop normal items as well as their quest items.
Bug Fixes:
- Fixed a bug where some objects such as doors and portals were not clickable.
- Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.
- Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.
- Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.
- Fixed problems related to the rendering of some chat messages.
- Fixed bugs related to the display of quest notifications under some conditions.
- Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
- Fixed a bug where Unique items that grant Conduit did not work correctly.
- Passive tree life regeneration nodes now have consistent art.
- Fixed a bug where Piety's portals would not disappear when she died.
- Fixed a bug where increased flask duration wasn't applied to utility flasks.
- Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.
- Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.
- Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.
If you like this patch, please support us! Thanks again for your great feedback and generous support. It really helps.
There will be an update about combat/movement synchronisation posted in the next few days (in the upcoming Development Manifest forum). There's no need to post in this patch notes thread asking what the status is about these changes - we definitely hear you :)
0.10.4c Patch Notes
http://www.pathofexile.com/forum/view-thread/313884
Version 0.10.4c
0.10.5 is still planned to be deployed on Monday, NZ time (Sunday for America).
Version 0.10.4c
- Fixed an instance crash related to Conduit.
0.10.5 is still planned to be deployed on Monday, NZ time (Sunday for America).
0.10.4b Patch Notes
http://www.pathofexile.com/forum/view-thread/295434
Version 0.10.4b
Version 0.10.4b
- Added four new Unique items, three of which are designed by our Diamond supporters.
- Added four new cosmetic microtransaction effects that can be applied to helmets: Divine Sign, Brilliant Feathers, Spirit Charm and Victorious Wings
Sunday, April 7, 2013
Suggest a Value
If you would like to suggest a value on an item please do it here. I will be happy to look into it and make any changes if necessary. Thanks!
Monday, April 1, 2013
Cake
Tomorrow i will be celebrating my birthday and i will be gone until Thursday. I made some updates to the spreadsheet to hold you over for a few days. Have a great week!
Tuesday, March 26, 2013
Uniques Added to the Spreadsheet #4
The spreadsheet is really filling up now! If you happen to see anything missing please leave a comment. <3
- Aegis Aurora, Champion Kite Shield
- Atziri's Mirror, Golden Buckler
- Chernobog's Pillar, Ebony Tower Shield
- Crest of Perandus, Pine Buckler
- Daresso's Courage, Baroque Round Shield
- Kaltenhalt, Painted Buckler
- Lioneye's Remorse, Pinnacle Tower Shield
- Matua Tupuna, Tarnished Spirit Shield
- Prism Guardian, Archon Kite Shield
- Saffell's Frame, Branded Kite Shield
- Springleaf, Plank Kite Shield
- Titucus Span, Reinforced Tower Shield
- Shavronne's Wrappings, Occultit's Vestment
- Voll's Protector, Holy Chainmail
- Thousand Ribbons, Simple Robe
- The Blood Reaper, Headman Axe
- Kaom's Primacy, Karui Chopper
- Limbsplit, Woodsplitter
- Reaper's Pursuit, Shadow Axe
- Chin Sol, Maraketh Bow
- Darkscorn, Maraketh Bow
- Death's Harp, Death Bow
- Infractem, Decimation Bow
- Lioneye's Glare, Imperial Bow
- Quill Rain, Short Bow
- Silverbranch, Crude Bow
- Blackgleam, Cured Quiver
- Broadstroke, Heavy Quiver
- Essentia Sanguis, Eye Gouger
- Mortem Morsu, Fright Claw
- Heartbreaker, Royal Skean
- Mightflay, Flaying Knife
- Ungil's Gauche, Boot Knife
- Brightbeak, War Hammer
- The Supreme Truth, Crystal Sceptre
- Ephemeral Edge, Dusk Blade
- Redbeak, Rusted Sword
- Tipua Kaikohuru, Whalebone Rapier
- Queen's Decree, Ornate Sword
- Rigvald's Charge, Highland Blade
- Shiversting, Bastard Sword
- Terminus Est, Tiger Sword
- The Searing Touch, Long Staff
- Taryn's Shiver, Maelstrom Staff
- Midnight Bargain, Engraved Wand
- Moonsorrow, Imbued Wand
- Geofri's Baptism, Brass Maul
- Hrimnor's Hymn, Sledgehammer
- Voidhome, Dread Maul
Wednesday, March 20, 2013
0.10.4 Patch Notes
http://www.pathofexile.com/forum/view-thread/274216
Version 0.10.4
Content:
Features:
Balance:
Bug Fixes:
To clarify how the item drop changes: All players in the current area (which includes the whole map and any side areas accessible via teleporters that don't involve loading screens) are counted. For example, if you run up to Brutus but the rest of your party is still elsewhere in the Upper Prison (which is the same world area), then they are all counted. They have to be near you when Brutus dies, though. The radius for that check is 120 units (which is approximately 6 tiles or 13 metres (40 feet?).
Version 0.10.4
Content:
- Added a new Dexterity/Intelligence skill - Arctic Armour: Summons an icy shield that protects against physical and fire damage. It drains your mana while active and at a faster rate while you are moving. When you have no mana left, the skill turns off. While active, it leaves a trail of ground ice which lasts for a short duration.
- Added three new cosmetic microtransaction effects: Stormcloud Arctic Armour, White Cyclone and Silver Wings (helmet effect). These can be purchased in the shop on the website.
- Added four new Unique items, two of which were designed by Diamond supporters.
- Continued to incrementally improve the art, effects and environments and audio.
Features:
- Quest rewards that used to grant passive skill points or passive refund points now give you a book that does the same thing when right clicked. This quest item cannot be traded and has been added to make the reward more understandable to new players.
- Item drops from monsters are now calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.
- You can now press Ctrl+C while hovering an item in chat to copy a description of the item (including itemlevel) to the clipboard.
- The Way Forward quest now appears in both Act One and Act Two after opening the passage.
- Special music has been added that plays when act bosses have been slain.
- When a player is teleported out of a bandit fight, their minions are now also. Their totems, traps and mines are now destroyed.
- All minion corpses, traps, totems, mines and player buffs are destroyed between PvP rounds.
- If you die after a PvP match ends, you now get the resurrect button, rather than having to log out.
Balance:
- The new skill, Arctic Armour, has been added to the quest rewards as follows: Ranger and Shadow (Caged Brute quest), Witch and Duelist (Intruders in Black quest) and Templar (Lost in Love quest), all on Normal difficulty.
- The damage effectiveness of Cyclone has been increased from 35% to 40%. We have also reduced the minimum distance it travels, so that you have more control. This distance is now about a third of what it was previously.
- Shockwave Totem now casts Shockwaves faster.
- +5% maximum resistances now occurs at level 23 of the Purity aura, rather than level 22.
- Tempest Shield now has a 0.5 second cooldown similar to auras, to prevent it being turned off by rapidly recasting it.
- Projectile speed mods are now listed on the website correctly.
Bug Fixes:
- Fixed a bug with passive allocation by disabling the ability to Ctrl+click passives while there are other unapplied passive changes.
- Fixed a bug related to whether world map pins would be shown.
- Fixed a bug where clicking outside the vendor sell window would close it.
- The vendor looks in your first eight stash tabs for currency items when you're shopping. We have fixed it so that these are now your leftmost eight tabs.
- Fixed bugs related to monster life scaling in some party situations.
- Fixed a display bug with the experience bar's hover.
To clarify how the item drop changes: All players in the current area (which includes the whole map and any side areas accessible via teleporters that don't involve loading screens) are counted. For example, if you run up to Brutus but the rest of your party is still elsewhere in the Upper Prison (which is the same world area), then they are all counted. They have to be near you when Brutus dies, though. The radius for that check is 120 units (which is approximately 6 tiles or 13 metres (40 feet?).
Uniques Added to the Spreadsheet #3
Today you will find a huge list of uniques added to the spreadsheet. Expect even more later in the week!
- Araku Tiki, Coral Amulet
- Carnage Heart, Onyx Amulet
- Eye of Chayula, Onyx Amulet
- The Ignomon, Gold Amulet
- Karui Ward, Jade Amulet
- Sidhebreath, Paua Amulet
- Stone of Lazhwar, Lapis Amulet
- The Magnate, Studded Belt
- Meginord's Girdle, Heavy Belt
- Perandus Blazon, Cloth Belt
- Wurm's Molt, Leather Belt
- Andvarius, Gold Ring
- Blackheart, Iron Ring
- Doedre's Damning, Paua Ring
- Dream Fragments, Sapphire Ring
- Kaom's Sign, Coral Ring
- Le Heup of All, Iron Ring
- Ambu's Charge, Crusader Chainmail
- Ashrend, Buckskin Tunic
- Bramblejack, Plate Vest
- Cloak of Flame, Scholar's Robe
- The Covenant, Spidersilk Robe
- Foxshade, Wild Leather
- Hyrri's Ire, Zodiac Leather
- Bones of Ullr, Silk Slippers
- Goldwyrm, Nubuck Boots
- Lioneye's Paws, Bronzescale Boots
- Ondar's Flight, Goathide Boots
- Shavronne's Pace, Scholar Boots
- Sin Trek, Stealth Boots
- Sundance, Clasped Boots
- Wanderlust, Wool Shoes
- Wondertrap, Velvet Slippers
- Aurseize, Steelscale Gauntlets
- Deshret's Vise, Steel Gauntlets
- Doedre's Tenure, Velvet Gloves
- Facebreaker, Strapped Mitts
- Hrimsorrow, Goathide Gloves
- Lochtonial Caress, Iron Gauntlets
- Maligaro's Virtuosity, Deerskin Gloves
- Ondar's Clasp, Wrapped Mitts
- Sadima's Touch, Wool Gloves
- Slitherpinch, Bronzescale Gauntlets
- Alpha's Howl, Thicket Hood
- Asenath's Mark, Copper Circlet
- Chitus' Apex, Gleaming Circlet
- Crown of Thorns, Vine Circlet
- Ezomyte Peak, Rusted Casque
- Fairgraves' Tricorne, Leather Cap
- Geofri's Crest, Zealot's Chain Coif
- Goldrim, Battered Cap
- Heatshiver, Leather Hood
- Honourhome, Chainmail Coif
- Hrimnor's Resolve, Vaal Casque
- Malachai's Simula, Copper Mask
- The Peregrine, Ribbed Helmet
- Starkonja's Head, Huntress Cap
- Rime Gaze, Royal Circlet
Tuesday, March 19, 2013
I Love You Germany
You are most likely here for the spreadsheet, but i know some of you like the posts as well. It has been nearly 2 months since this spreadsheet was created, so i wanted to go over some interesting analytics.
- 60,962 unique visits.
- 68.76% are returning visitors.
- Over 85% of visitors use Adblock.
- 7,658 people have visited.
- 0% of those visitors have donated.
- The majority of visitors come from the United States, followed by Canada and Germany.
- Visitors from Germany have the largest average visit duration of 2 minutes and 26 seconds. This is nearly double of most other countries. Do i need to learn German and make a German spreadsheet as well?
Monday, March 18, 2013
0.10.3c Patch Notes
http://www.pathofexile.com/forum/view-thread/268683
Version 0.10.3c
These changes are the result of a lot of internal testing and discussion of player feedback. We will certainly make changes to the looting system in the future based on continued feedback. After you've tried out the new patch, we'd like to hear:
- Magic items are no longer allocated to specific players when they drop. The only items allocated are: Uniques, Rares, Gems, Currency and Maps.
- Increased the base duration of the item allocation timer from 1.6 seconds to 2.6 seconds. There is still a bonus allocation time for characters that are a distance away (travel time +10%).
- Allocated items no longer show a countdown timer or player name. They are still dimmed out while they are allocated to someone else.
- These changes were made to reduce the number of allocated items (for readability), increase their allocation duration (for fairness) and to reduce the visual chaos associated with the timer and allocation name appearing and disappearing (for readability). In our testing it is now much easier to see what items bosses drop and to click the items that are allocated to you.
These changes are the result of a lot of internal testing and discussion of player feedback. We will certainly make changes to the looting system in the future based on continued feedback. After you've tried out the new patch, we'd like to hear:
- Was it easier to read what items drop now that fewer are allocated and the size of the item hovers doesn't change?
- Does the increased allocation duration help enough in terms of being able to grab items in time assuming you react quickly?
0.10.3b Patch Notes
http://www.pathofexile.com/forum/view-thread/255676
Version 0.10.3b
- Fixed a bug introduced in 0.10.3 where some chests would drop too many items.
- Increased the drop rate of Maps in non-Map areas.
- Slightly increased the drop rate of high level Maps.
Wednesday, March 13, 2013
Uniques Added to the Spreadsheet #2
If you are looking to add a shocking twist to your Cyclone build you may be interested in this weeks uniques now available on the spreadsheet!
- Wake of Destruction, Mesh Boots
- Windscream, Reinforced Greaves
- Divinarius, Imperial Skean
Gems Added to the Spreadsheet #1
Recently added gems are now available on the spreadsheet, enjoy!
- Incinerate
- Cyclone
Tuesday, March 12, 2013
0.10.3 Patch Notes
http://www.pathofexile.com/forum/view-thread/249149
Version 0.10.3
Content:
Features:
Balance Changes:
Bug Fixes:
Version 0.10.3
Content:
- Added a new Dexterity/Strength skill - Cyclone: Initiates a spinning series of attacks as you travel to a target location.
- Added two new cosmetic microtransaction effects: Sawblade Cyclone and Blue Cyclone.
- Added four new Unique items, three of which were designed by our Diamond supporters. One of the Diamond Uniques is an end-game Map.
- Added doors to the Vaal/Pyramid tileset.
- Continued to incrementally improve the art, effects and environments and audio.
Features:
- The line for each stat on the character panel now alternates colours so that they're easier to read.
- The display of life bars for party members can now display reserved life values.
- While on the ground, gems with quality are now marked "Superior".
- You now don't get disconnected for linking too many items in chat too fast. You will still be muted for spamming them.
- The information that is put on the clipboard when you hover over and item and press Ctrl+C now includes socket information and itemlevel.
Balance Changes:
- Increased the damage of Incinerate by 12.5%.
- Added Cyclone (which is level 24) to the quest rewards for the Marauder, Duelist and Templar (at the Normal difficulty "Lost in Love" quest), the Shadow (Cruel difficulty Hillock quest) and the Ranger (Cruel difficulty Brutus quest).
- There are now four Energy Shield passives behind Chaos Inoculation. There are three 8% additional Energy Shield nodes and a new notable (Infused Shield), which adds a 20% multiplicative Energy Shield bonus.
- Life Gain on Hit is now scaled by the Damage Effectiveness of a skill.
Bug Fixes:
- Fixed a bug where it was possible for Increased Item Quantity/Rarity supports to stack too many times under some conditions.
- Fixed a bug where you would not be told why you couldn't drop items with microtransaction effects on their gems.
- Restored the PvP arena that uses the Ship Graveyard tileset, now that bugs with it are fixed.
- Renamed the one-handed Ezomyte Axe to Butcher Axe, because the name clashed with another item.
- Fixed a bug where you can't vote in a bandit fight if you portal out and back in again.
- Fixed problems with the PvP announcer voice occuring at the same time as death screams.
- Fixed some discrepancies between Nessa's text and her audio.
- Fixed a problem with the visibility of sewer map nodes in higher difficulties.
- When you get the Emperor's Road quest, the map is now updated correctly in all difficulties.
- Fixed a bug where Hargan might not give you the Act Three sewer quest.
- Reduced the size of the Bandit and Blackguard blood.
Thursday, March 7, 2013
0.10.2 Patch Notes
http://www.pathofexile.com/forum/view-thread/227309
Version 0.10.2
Content:
Features:
Audio Changes:
Quest Reward Changes:
Item Balance Changes:
Active Skill Balance Changes:
Passive Skill Balance Changes:
Monster Balance Changes:
Bug Fixes:
Version 0.10.2
Content:
- Added a new Intelligence Skill - Incinerate: Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.
- Added a new cosmetic microtransaction effect - Blue Flame Incinerate: Replaces the standard flame of Incinerate with a ghostly blue fire.
- Added a new cosmetic microtransaction effect - Tiki Totem: Replaces the standard Spell Totem or Ranged Attack Totem with a coloured totem that has carved tiki designs.
- Added four new Unique items, three of which were designed by our Diamond Supporters.
- Added a new flamethrower ability to Snakes in the Dark Forest.
- Monster packs in end-game Map areas have had their size variance increased.
- The Solaris/Lunaris Temple tilesets have been improved and should now have higher performance.
- Added a new 3v3 PvP arena. One of the other arenas has been disabled temporarily while we fix a problem.
- Improved blood effects.
- Improved the Ice Spear and Lightning Arrow effects.
- Improved the performance of Ground Ice and Ground Tar.
- Improved the gem icons to be slightly better from a colour blindness point of view.
- Continued to incrementally improve the art, effects and environments.
Features:
- The passive skill tree now requires confirmation before changes are applied. This prevents accidental misclicks. If you want to skip this confirmation, ctrl+click the passive and no window will be displayed.
- We've added a "Lost Password" button to the main menu.
- Pressing Ctrl+up in chat allows you to cycle through previous players you've talked to via whisper in this session.
- Chat messages that are more than one line long now indent subsequent lines so that it's harder to confuse other players with fake messages.
- There's now a /clear_ignore_list command that will remove all entries from the list of accounts you are ignoring chat messages from. Better management of ignore lists is coming in the future.
- Players in an area are now always granted the quest status of having killed a boss regardless of who killed it.
- The performance statistics overlay (F1) can now be bound to other keys.
Audio Changes:
- Added PvP announcer audio for various events in matches.
- Added personalised introductions for Nessa.
- Added a few more Nessa greetings.
- Added new Tarkleigh greetings.
- Added some improved Marauder combat vocals.
- Added improved Marauder comment dialogue.
- Added new ranger dialogue and improved some existing ones.
- Overhauled the audio of the Lion and Beast monsters.
- Improved the audio for ground effects, gore effects and Pyromaniac projectiles.
Quest Reward Changes:
- Gem quest rewards were reshuffled so that caster classes have access to Incinerate around level 10.
- The quest reward for the Kraityn quest on Cruel difficulty has been changed from 4% to 6% increased attack speed.
Item Balance Changes:
- A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.
- Itemlevel 78 and 79 mods are now available on items.
- Reduced the movement speed penalty on Ebony Tower Shields. This will only affect new shields that are dropped in 0.10.2 and above.
- Increased the base armour on Pinnacle Tower Shields. This will affect existing ones.
- Gloves and Boots can now have up to the "Seething" increased energy shield mod. They were previously limited to "Radiating" and below.
Active Skill Balance Changes:
- Glacial Hammer's physical damage now increases by 4% per level rather than 3%.
- Cleave's physical damage now increases by 4% per level rather than 3%.
- Double Strike's physical damage now increases by 4% per level rather than 3%.
- Infernal Blow's physical damage now increases by 4% per level rather than 3%.
- Heavy Strike's physical damage now increases by 5% per level rather than 4%.
- The Portal gem is now treated as a spell, so it is affected by things like cast speed and can exist on a Spell Totem.
- Early levels of Fire Trap have had their damage reduced by around 35%.
- Early levels of Poison Arrow have had their damage reduced by around 35%.
- The mana cost of Detonate Dead has been reduced at early levels so that it's around 40% cheaper. It ramps up to the same mana cost as before for high levels.
Passive Skill Balance Changes:
- An additional group of mana passives has been added near to the Ranger area.
- The Duelist starting area has been extensively reworked. Characters who had passives that have been affected by pathing changes have received refunds to their passive skills.
- The first Duelist damage node now has +12 maximum life.
- The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.
- Dual-wield-specific damage and attack speed passives have been improved.
- One handed and two handed Duelist passives have been merged into a general melee track.
- The Might notable passive has been changed to Master of the Arena (+20 strength, +2 melee range, +8% melee damage).
- The Agility notable passive has been changed to Acceleration (+20 dexterity, +12% attack speed).
- Berserking has been moved closer to the Duelist part of the tree.
- The early Duelist life group has been moved onto the opening path and consolidated into 1% life regeneration, 12% maximum life and 8% maximum life.
- The Armour Master notable passive has been removed, with its power added to the Leather and Steel nodes.
- The Duelist Dervish passive has been increased from +8% block rate to +10%.
- Increased the block on the Shield Mastery passive for the Duelist.
- Added a new set of mana gained on kill passives near the Duelist area.
- The Duelist Bow attack speed node has been increased by 2%.
Monster Balance Changes:
- Reduced the damage of Flamebearers.
- Reduced the damage of Alchemists, especially in earlier difficulties.
- Increased the damage of Piety's Arc skill in higher difficulties.
- Various balance adjustments have been made to Map bosses.
- Undying Incinerators now display that they will explode on their targets when on low life.
Bug Fixes:
- Fixed a bug where Culling Strike would prevent the Item Rarity/Quantity support gems from applying.
- Fixed a bug where Shield Crabs would not drop items when they died if they were hit by enough cold damage to freeze them and kill them in one hit, if they were not already frozen.
- Fixed a bug where map pins on the world screen would continue to pulse after hovering a waypoint.
- Fixed some walkability problems in the Promenade and Collonade end-game Maps.
- Fixed a bug where using a currency item sometimes played the sound effect twice.
- Fixed bugs related to scrolling the Options panel with the mouse wheel.
- Fixed a bug where long names could overlap the league icon in the character selection screen.
- Fixed various problems related to sounds from inventories stacking.
- Changed the spawning of large chests so that they're less likely to spawn right up against another object, making their items inaccessible.
- Fixed a bug where the text on the social panel could be the wrong size after resizing the window.
- Fixed a bug where Piety's Crematorium guards could get stuck non-aggro.
- Fixed some bugs related to text wrapping.
- Fixed a server crash related to bandit fights.
- Fixed some bugs related to whether players are counted as in or out of a bandit fight.
- Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks.
- Fixed a bug on the character selection screen where the up/down arrow keys were not working properly if your list was filtered by league.
Sunday, March 3, 2013
Tip of the Day #6
When you vendor 5 of the same item type, you will receive a new rerolled unidentified item of the same type. The items must be magic or rare quality. The example below shows 5 imbued wands being vendored for a new rerolled unidentified imbued wand.
Thursday, February 28, 2013
Weekly Update #3
The most requested feature is now being added to the spreadsheet, yes that is right... uniques! The more popular and valuable uniques will make their debut first. If you would like to suggest a unique to be added to the spreadsheet please leave a comment.
There is also a new page if you were looking to support this spreadsheet. Details can be found at this link. Once again, thank you for visiting!
There is also a new page if you were looking to support this spreadsheet. Details can be found at this link. Once again, thank you for visiting!
Uniques Added to the Spreadsheet #1
Today's uniques that will be added to the spreadsheet are.
- Kaom's Heart, Glorious Plate
- Marohi Erqi, Karui Maul
- Astramentis, Onyx Amulet
Wednesday, February 27, 2013
0.10.1g Patch Notes
http://www.pathofexile.com/forum/view-thread/201404
Version 0.10.1g (Current Version)
Version 0.10.1g (Current Version)
- Added three new purchasable cosmetic microtransactions. Thanks for your continued support!
- Spark Spiders: Replaces the standard lightning effects on a Spark gem with skittering, electrical spiders
- Ethereal Stars: Replaces the standard knife effects on an Ethereal Knives gem with spinning, black throwing stars.
- Gore Weta Pet: This giant, red weta has been twisted by nightmare and constantly bleeds.
Thursday, February 21, 2013
Tip of the Day #5
Due to a recent patch, the set must now be ilvl 60+ to receive chaos orbs.
When you vendor a full set of rare gear, you will receive 1 chaos orb. If the set is unidentified you will receive 2 chaos orbs. A full set consists of a helmet, gloves, boots, chest, belt, 2 rings, and amulet. You will also need a 2 handed weapon, or a 1 handed weapon and a shield.
When you vendor a full set of rare gear, you will receive 1 chaos orb. If the set is unidentified you will receive 2 chaos orbs. A full set consists of a helmet, gloves, boots, chest, belt, 2 rings, and amulet. You will also need a 2 handed weapon, or a 1 handed weapon and a shield.
Friday, February 15, 2013
Weekly Update #2
First off we should give big thanks to GGG for adding so much content this week. Gems have new icons, new maps were added, and some items have new models. They put so much work into the game and they really listen to customer suggestions. I can't wait to see what they add in the future.
On to other news. The response the spreadsheet has gotten has been amazing. With over 500 unique visits per day and over 47% of you come back for more. The messages i get in-game really motivate me. You can message me any time with a suggestion, or if you would like to come on a map run with my party. A lot of you ask about the unique map, i made the decision not to run it at this time. Reason being i want to save it for when GGG adds more items and gems in the future.
Almost every item on the spreadsheet has a price. I work very hard at getting average prices and by the end of the week everything should be complete. Please be patient, i am just an old Templar.
Best Regards,
Cylon
On to other news. The response the spreadsheet has gotten has been amazing. With over 500 unique visits per day and over 47% of you come back for more. The messages i get in-game really motivate me. You can message me any time with a suggestion, or if you would like to come on a map run with my party. A lot of you ask about the unique map, i made the decision not to run it at this time. Reason being i want to save it for when GGG adds more items and gems in the future.
Almost every item on the spreadsheet has a price. I work very hard at getting average prices and by the end of the week everything should be complete. Please be patient, i am just an old Templar.
Best Regards,
Cylon
Tuesday, February 12, 2013
Tip of the Day #4
When you vendor gems with a combined quality of 40% or higher, you will receive a Gemcutter's Prism. This is useful when you have quality gems that do not sell in trades.
Sunday, February 10, 2013
Friday, February 8, 2013
Thursday, February 7, 2013
Weekly Update #1
It has been a great week and i would like to thank everyone that has stopped by. There are many improvements to come, here is a list of what to expect.
- Item pricing will be more complete.
- There will be polls asking the viewers what they think an item is worth. You can also leave a comment with your item price suggestions.
- Many more items will be added to the spreadsheet.
- There will be a post on the Path of Exile forums revealing this spreadsheet. http://www.pathofexile.com/forum/view-thread/112046
- Tip of the Day will continue, there are many aspects of the game that are unknown to many players.
Wednesday, February 6, 2013
Saturday, February 2, 2013
Monday, January 28, 2013
First Post!
Hello and welcome! The spreadsheet is a work in progress. Prices are based on trades that i complete and test. I use the spreadsheet as a reference when i trade, and you are welcome to use it as well. Never let a spreadsheet dictate what to buy and sell items for, it is just a guideline. Thank you for visiting!
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