Saturday, April 20, 2013

0.10.7 Patch Notes

http://www.pathofexile.com/forum/view-thread/340794

Version 0.10.7
Content:

  • Added a new Intelligence/Strength Support Gem - Minion and Totem Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty.
  • Added a new Strength/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty.
  • Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map.
  • Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect.
  • Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity).
  • Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity).
  • Added a new Flask Mod - "of Staunching": Removes Bleeding.
  • Added a new Flask Mod - "of Grounding": Dispels Shocked.
  • Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item.
  • Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius.
  • The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage.
  • The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph.
  • The Way Forward quest now requires you to kill a Unique blackguard called Captain Arteri who is guarding the blockage.
  • Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations.
  • Continued to incrementally improve the art, effects and environments and audio.


Features:
  • Skills bound to the middle and right mouse buttons can now be bound to a key instead.
  • The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory.
  • More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed.
  • We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs.
  • When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters.
  • Gems on the ground now do not show their level in their name if they are level one.


Balance Changes:
  • The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem.
  • Increased the drop rate of Unique items.
  • An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items.


Map Mod Balance Changes:
  • Armoured - quantity bonus increased from 6% to 8%.
  • Capricious - quantity bonus increased from 8% to 14%.
  • Grounded - quantity bonus increased from 6% to 8%.
  • Incombustible - quantity bonus increased from 6% to 8%.
  • Mirrored - quantity bonus increased from 12% to 18%.
  • Molten - quantity bonus increased from 6% to 8%.
  • Punishing - quantity bonus increased from 12% to 18%.
  • Splitting - quantity bonus increased from 12% to 18%.
  • Unwavering - quantity bonus increased from 6% to 12%.
  • of Exposure - quantity bonus increased from 15% to 30%.
  • of Smothering - quantity bonus reduced from 30% to 20%.
  • of Vulnerability - quantity bonus increased from 18% to 25%.


Bug Fixes:
  • If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping.
  • Fixed a bug where internal teleports inside levels could fail to change the environment.
  • You can no longer close the options panel by opening another panel if there are unsaved changes to the options.
  • Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly.
  • Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town.
  • Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly.
  • Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly.

0.10.6b Patch Notes

http://www.pathofexile.com/forum/view-thread/338677

Version 0.10.6b
  • Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life.
  • Improved automatic prize awarding in preparation for Season Two of our race leagues.

Uniques Added to the Spreadsheet #6

The more recent unique items are now available on the spreadsheet, sorry about the delay! Has the new search feature been helpful? Any bugs?
  • Thief's Torment, Prismatic Ring
  • Icetomb, Latticed Ringmail
  • Soul Mantle, Spidersilk Robe
  • Tabula Rasa, Simple Robe
  • Darkray Vectors, Dragonscale Boots
  • Asenath's Gentle Touch, Silk Gloves
  • Abyssus, Destroyer Casque
  • Demigod's Triumph, Golden Wreath
  • Demigod's Presence, Gold Amulet
  • Rat's Nest, Grove Hood
  • Aurumvorax, Basket Rapier
  • Pillar of the Caged God, Long Staff
  • Acton's Nightmare, Overgrown Shrine Map
  • The Coward's Trial, Crypt Map
  • Minion and Totem Elemental Resistance
  • Increased Burning Damage
  • Searing Bond

Tuesday, April 16, 2013

0.10.6 Patch Notes

http://www.pathofexile.com/forum/view-thread/326601

Version 0.10.6
  • Added a new Strength/Intelligence skill - Searing Bond: Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
  • Searing Bond is available as a quest reward from the "Lost in Love" quest in Normal difficulty for the Witch, Templar and Marauder. Shadows and Duelists can get it from the "Enemy at the Gate" quest in Cruel difficulty.
  • Added four new cosmetic Microtransactions: Green Searing Bond, Antlers, Twisted Horns and Demon King Horns.
  • Added four new Unique items, two of which were designed by our Diamond supporters. One of them is a Unique Map.
  • The environment of the Terraces has been changed so that it's more consistent with early Act One.
  • Updated the elemental impact sound effects.
  • The Lightning Thorns skill, as cast by the Blackguard Mages, now does lightning damage to ranged as well as melee attackers. It does less damage than before. The casters have to be closer to use it and have a reduced chance to cast it.
  • Use of the terms "burning" and "ignite" was standardised in the text for stats, skills, buffs and passives.


This one is a small patch because it's our fourth one this week. Due to the new skill and uniques it is designated as 0.10.6. Most of the bug fixes that would normally go in a major patch like this were either deployed earlier this week or pushed into next week's 0.10.7 patch so that this one could be deployed before the weekend.

0.10.5c Patch Notes

http://www.pathofexile.com/forum/view-thread/324290

Version 0.10.5c
  • Increased the grace period of invulnerability when entering an area (which is cancelled when you perform any action) from 10 seconds to 20.
  • Fixed a bug where right clicking people in chat would often give the wrong result.
  • Fixed a bug where Victario's Stashes were not dropping items.
  • Fixed a bug where a totem (summoned by a trap) that created minions would create them dead.

0.10.5b Patch Notes

http://www.pathofexile.com/forum/view-thread/322317

Version 0.10.5b
  • Summoned Skeletons should no longer lag when they appear for the first time.
  • Fixed a visual problem related to shields on Witches.
  • Fixed a bug (introduced in 0.10.5) where side mouse buttons bound in external voice chat programs would not work any more.
  • Cosmetic effects can not be applied to items in cut-throat leagues. This prevents issues that would occur if you died with a full microtransaction stash and had effects on items (with nowhere to automatically reclaim them to).

Friday, April 12, 2013

The Spreadsheet Gets an Upgrade!

I am pleased to announce that the spreadsheet has received a much needed upgrade. A special thank you goes out to Cliff for writing the code.
  • Search - Quickly search for an item.
  • Sorting - Click on a column heading to sort.
Now you can sort by price to find the highest valued items or quickly find the value of items with the new search function. This new spreadsheet is in beta. Expect a few bugs, but these will be smoothed out. Thank you for visiting and enjoy!

Monday, April 8, 2013

Uniques Added to the Spreadsheet #5

Looking to clutter your stash with more uniques? Check out this weeks additions now available on the spreadsheet.
  • Bronn's Lithe, Cutthroat's Garb
  • Carcass Jack, Varnished Coat
  • Rainbowstride, Conjurer Boots
  • Rise of the Phoenix, Mosaic Kite Shield
  • Bloodseeker, Hellion's Paw
  • Nycta's Lantern, Crystal Sceptre
  • Chober Chaber, Great Mallet
  • Maelstrom of Chaos, Mountain Ledge Map
  • Vaults of Atziri, Vaal Pyramid Map
  • Rathpith Globe, Titanium Spirit Shield

Gems Added to the Spreadsheet #2

These support gems are now available on the spreadsheet.
  • Melee Splash
  • Multistrike
  • Power Charge on Critical

0.10.5 Patch Notes

http://www.pathofexile.com/forum/view-thread/314020

Version 0.10.5
Content/Features:
  • Added a new Strength Support Gem - Melee Splash: Adds an area of effect splash radius to a single target melee attack.
  • Added a new Strength/Dexterity Support Gem - Multistrike: Causes you to attack quickly three times with a melee attack. New targets are selected for subsequent attacks if available.
  • Added a new Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
  • Added four new Unique items, two of which were designed by our Diamond supporters.
  • To improve performance, we have reduced the complexity of most visual aura effects.
  • Friendly targets now have an effect showing that they are under the influence of any aura, rather than displaying all the full aura effects.
  • The bandit waypoints have been moved away from their camps to prevent trivial boss farming.
  • The Slums area has been modified so that it's easier to find objectives (and is less circular).
  • All combinations of dual-wielded weapons on the Shadow class that didn't have their own animations now do.
  • The burning effect has been visually improved.
  • Elemental damage visual on-hit effects now only play for the highest damaging element of the hit (tiebreakers: chaos > fire > cold > lightning).
  • Microtransaction effects now affect the entire length of a staff.
  • Some monsters (such as Rhoas) have had their sounds redone.
  • Continued to incrementally improve the art, effects and environments and audio.


Balance:
  • Incinerate: The mana cost progression has been reduced, so higher levels of Incinerate cost less mana to use.
  • Viper Strike: Intentionally does not work with Melee Splash at the moment.
  • The range of Arc used by Blackguard Arcmages has been reduced.
  • On the Cemetery map, there's now more distance between monsters and the spawn point or the door. This makes it a little safer when transitioning into the area.
  • The Voll's Protector unique item has been changed so that it grants a power charge per target critically struck. This does affect items generated in previous patches.
  • The Silverbranch unique item has been changed so that it only grants +1 to bow skills. Old ones will not change unless you use a Divine Orb on them.
  • Critical strikes have been standardised in how they interact with repeating actions. The critical roll is made only once per action, regardless of how many repeats that action does. Exceptions are Tempest Shield (which rolls each time you block), Piety's Ball Lightning (which rolls per target) and Infernal Blow/Explosive Arrow (which roll separately for the explosion).
  • The Additional Accuracy support gem is now Dexterity/Strength rather than pure Dexterity.
  • Melee Splash is first given as a quest reward in the "Sharp and Cruel" quest (Normal difficulty, despite the Cruel in the name) to the Templar, Marauder, Duelist, Shadow and Ranger. Witches receive it in the "Sever the Right Hand" quest (Cruel difficulty).
  • Power Charge on Critical is first given to Witches and Shadows in the "Sharp and Cruel" quest (Normal difficulty) and to Templars in the "Sever the Right Hand" quest (Normal difficulty).
  • Multistrike is currently a world drop support gem.
  • Victario's hidden stashes now drop normal items as well as their quest items.


Bug Fixes:
  • Fixed a bug where some objects such as doors and portals were not clickable.
  • Fixed a bug where ctrl+clicking a skill book quest reward did not work correctly.
  • Fixed a bug where skill book quest rewards would act strangely when taken to other difficulties.
  • Fixed a bug where "Quest Complete" would not be shown if you complete a quest from another difficulty.
  • Fixed problems related to the rendering of some chat messages.
  • Fixed bugs related to the display of quest notifications under some conditions.
  • Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
  • Fixed a bug where Unique items that grant Conduit did not work correctly.
  • Passive tree life regeneration nodes now have consistent art.
  • Fixed a bug where Piety's portals would not disappear when she died.
  • Fixed a bug where increased flask duration wasn't applied to utility flasks.
  • Fixed a bug where you would move if you click on the health or mana orbs while on the passive skill screen.
  • Fixed the world panel not showing correct quest when you click the ! (notification) button for a quest in another difficulty.
  • Fixed a bug with Arctic Armour, mana regeneration, and reaching exactly 0 mana.


If you like this patch, please support us! Thanks again for your great feedback and generous support. It really helps.

There will be an update about combat/movement synchronisation posted in the next few days (in the upcoming Development Manifest forum). There's no need to post in this patch notes thread asking what the status is about these changes - we definitely hear you :)

0.10.4c Patch Notes

http://www.pathofexile.com/forum/view-thread/313884

Version 0.10.4c
  • Fixed an instance crash related to Conduit.
This crash (which manifested in many situations) was quite common and we're very pleased to have fixed it. This patch also fixes some small problems on the website and continues the war against in-game spam.

0.10.5 is still planned to be deployed on Monday, NZ time (Sunday for America).

0.10.4b Patch Notes

http://www.pathofexile.com/forum/view-thread/295434

Version 0.10.4b
  • Added four new Unique items, three of which are designed by our Diamond supporters.
  • Added four new cosmetic microtransaction effects that can be applied to helmets: Divine Sign, Brilliant Feathers, Spirit Charm and Victorious Wings

Sunday, April 7, 2013

Suggest a Value

If you would like to suggest a value on an item please do it here. I will be happy to look into it and make any changes if necessary. Thanks!

Monday, April 1, 2013

Cake

Tomorrow i will be celebrating my birthday and i will be gone until Thursday. I made some updates to the spreadsheet to hold you over for a few days. Have a great week!